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Class CameraAnim

A predefined animation to be played on a camera

Inheritance
System.Object
UObject
CameraAnim
Inherited Members
UObject.TransientPackage
UObject.CastTo<T>(UObject)
UObject.CastTo(UObject, Type)
UObject.RemoveObject(UObject)
UObject.MakeObjectArrayField<T>(NativeArray*)
UObject.NotImplemented<T>()
UObject.Construct()
UObject.GetHashCode()
UObject.GetName()
UObject.ToString()
UObject.Name
UObject._None
UObject.None
UObject.ObjPointer
UObject.LoadObjectFromClass(Class, UObject, String, String, LoadFlags, PackageMap, Boolean)
UObject.LoadClass(Class, UObject, String, String, LoadFlags, PackageMap)
UObject.GetPropertyFor<T>(Name)
UObject.ExecuteUbergraph
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public class CameraAnim : UObject

Properties

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AnimLength

Length, in seconds.

Declaration
public float AnimLength { get; set; }
Property Value
Type Description
System.Single
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BaseFOV

The base FOV that all FOV keys are relative to.

Declaration
public float BaseFOV { get; set; }
Property Value
Type Description
System.Single
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BasePostProcessBlendWeight

Default PP blend weight to put on the animated camera. For modifying PP without keyframes.

Declaration
public float BasePostProcessBlendWeight { get; set; }
Property Value
Type Description
System.Single
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BasePostProcessSettings

Default PP settings to put on the animated camera. For modifying PP without keyframes.

Declaration
public PostProcessSettings BasePostProcessSettings { get; set; }
Property Value
Type Description
PostProcessSettings
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BoundingBox

AABB in local space.

Declaration
public Box BoundingBox { get; set; }
Property Value
Type Description
Box
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bRelativeToInitialFOV

Declaration
public bool bRelativeToInitialFOV { get; set; }
Property Value
Type Description
System.Boolean
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bRelativeToInitialTransform

Declaration
public bool bRelativeToInitialTransform { get; set; }
Property Value
Type Description
System.Boolean
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CameraInterpGroup

The UInterpGroup that holds our actual interpolation data.

Declaration
public InterpGroup CameraInterpGroup { get; set; }
Property Value
Type Description
InterpGroup
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DefaultObject

Get UE4 Default Object for this Class

Declaration
public static CameraAnim DefaultObject { get; }
Property Value
Type Description
CameraAnim
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PreviewInterpGroup

This is to preview and they only exists in editor

Declaration
public InterpGroup PreviewInterpGroup { get; set; }
Property Value
Type Description
InterpGroup
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StaticClass

Get UE4 Class

Declaration
public static Class StaticClass { get; }
Property Value
Type Description
Class

Methods

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New(UObject, Name)

Spawn an object of this class

Declaration
public static CameraAnim New(UObject obj = null, Name name = default(Name))
Parameters
Type Name Description
UObject obj
Name name
Returns
Type Description
CameraAnim

Operators

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Implicit(IntPtr to CameraAnim)

Convert from IntPtr to UObject

Declaration
public static implicit operator CameraAnim(IntPtr p)
Parameters
Type Name Description
System.IntPtr p
Returns
Type Description
CameraAnim
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