Class CameraAnim
A predefined animation to be played on a camera
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public class CameraAnim : UObject
Properties
| Improve this Doc View SourceAnimLength
Length, in seconds.
Declaration
public float AnimLength { get; set; }
Property Value
Type | Description |
---|---|
System.Single |
BaseFOV
The base FOV that all FOV keys are relative to.
Declaration
public float BaseFOV { get; set; }
Property Value
Type | Description |
---|---|
System.Single |
BasePostProcessBlendWeight
Default PP blend weight to put on the animated camera. For modifying PP without keyframes.
Declaration
public float BasePostProcessBlendWeight { get; set; }
Property Value
Type | Description |
---|---|
System.Single |
BasePostProcessSettings
Default PP settings to put on the animated camera. For modifying PP without keyframes.
Declaration
public PostProcessSettings BasePostProcessSettings { get; set; }
Property Value
Type | Description |
---|---|
PostProcessSettings |
BoundingBox
AABB in local space.
Declaration
public Box BoundingBox { get; set; }
Property Value
Type | Description |
---|---|
Box |
bRelativeToInitialFOV
Declaration
public bool bRelativeToInitialFOV { get; set; }
Property Value
Type | Description |
---|---|
System.Boolean |
bRelativeToInitialTransform
Declaration
public bool bRelativeToInitialTransform { get; set; }
Property Value
Type | Description |
---|---|
System.Boolean |
CameraInterpGroup
The UInterpGroup that holds our actual interpolation data.
Declaration
public InterpGroup CameraInterpGroup { get; set; }
Property Value
Type | Description |
---|---|
InterpGroup |
DefaultObject
Get UE4 Default Object for this Class
Declaration
public static CameraAnim DefaultObject { get; }
Property Value
Type | Description |
---|---|
CameraAnim |
PreviewInterpGroup
This is to preview and they only exists in editor
Declaration
public InterpGroup PreviewInterpGroup { get; set; }
Property Value
Type | Description |
---|---|
InterpGroup |
StaticClass
Get UE4 Class
Declaration
public static Class StaticClass { get; }
Property Value
Type | Description |
---|---|
Class |
Methods
| Improve this Doc View SourceNew(UObject, Name)
Spawn an object of this class
Declaration
public static CameraAnim New(UObject obj = null, Name name = default(Name))
Parameters
Type | Name | Description |
---|---|---|
UObject | obj | |
Name | name |
Returns
Type | Description |
---|---|
CameraAnim |
Operators
| Improve this Doc View SourceImplicit(IntPtr to CameraAnim)
Convert from IntPtr to UObject
Declaration
public static implicit operator CameraAnim(IntPtr p)
Parameters
Type | Name | Description |
---|---|---|
System.IntPtr | p |
Returns
Type | Description |
---|---|
CameraAnim |