Class MaterialExpressionTextureSample
Material Expression Texture Sample
Inheritance
System.Object
MaterialExpressionTextureSample
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Assembly: UE4DotNet.dll
Syntax
public class MaterialExpressionTextureSample : MaterialExpressionTextureBase
Properties
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AutomaticViewMipBias
Declaration
public bool AutomaticViewMipBias { get; set; }
Property Value
Type |
Description |
System.Boolean |
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AutomaticViewMipBiasValue
Declaration
public ExpressionInput AutomaticViewMipBiasValue { get; set; }
Property Value
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ConstMipValue
only used if MipValue is not hooked up
Declaration
public int ConstMipValue { get; set; }
Property Value
Type |
Description |
System.Int32 |
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Coordinates
Defaults to 'ConstCoordinate' if not specified
Declaration
public ExpressionInput Coordinates { get; set; }
Property Value
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CoordinatesDX
Coordinates derivative over the X axis
Declaration
public ExpressionInput CoordinatesDX { get; set; }
Property Value
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CoordinatesDY
Coordinates derivative over the Y axis
Declaration
public ExpressionInput CoordinatesDY { get; set; }
Property Value
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DefaultObject
Get UE4 Default Object for this Class
Declaration
public static MaterialExpressionTextureSample DefaultObject { get; }
Property Value
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MipValue
Defaults to 'AutomaticViewMipBias' if not specified
Declaration
public ExpressionInput MipValue { get; set; }
Property Value
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MipValueMode
Defines how the MipValue property is applied to the texture lookup
Declaration
public byte MipValueMode { get; set; }
Property Value
Type |
Description |
System.Byte |
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SamplerSource
Controls where the sampler for this texture lookup will come from.
Declaration
public byte SamplerSource { get; set; }
Property Value
Type |
Description |
System.Byte |
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StaticClass
Declaration
public static Class StaticClass { get; }
Property Value
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TextureObject
Defaults to 'Texture' if not specified
Declaration
public ExpressionInput TextureObject { get; set; }
Property Value
Methods
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New(UObject, Name)
Spawn an object of this class
Declaration
public static MaterialExpressionTextureSample New(UObject obj = null, Name name = default(Name))
Parameters
Returns
Operators
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Implicit(IntPtr to MaterialExpressionTextureSample)
Convert from IntPtr to UObject
Declaration
public static implicit operator MaterialExpressionTextureSample(IntPtr p)
Parameters
Type |
Name |
Description |
System.IntPtr |
p |
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Returns