Class KismetInputLibrary
Inheritance
System.Object
KismetInputLibrary
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Assembly: UE4DotNet.dll
public class KismetInputLibrary : BlueprintFunctionLibrary
Properties
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Get UE4 Default Object for this Class
Declaration
public static KismetInputLibrary DefaultObject { get; }
Property Value
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Declaration
public static Class StaticClass { get; }
Property Value
Methods
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Calibrate the tilt for the input device
Declaration
public static void CalibrateTilt()
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Test if the input chords are equal (A == B)
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Declaration
public static bool EqualEqual_InputChordInputChord(InputChord A, InputChord B)
Parameters
Returns
Type |
Description |
System.Boolean |
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Test if the input key are equal (A == B)
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Declaration
public static bool EqualEqual_KeyKey(Key A, Key B)
Parameters
Type |
Name |
Description |
Key |
A |
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Key |
B |
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Returns
Type |
Description |
System.Boolean |
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Declaration
public static float GetAnalogValue(AnalogInputEvent Input)
Parameters
Returns
Type |
Description |
System.Single |
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Returns the key for this event.
Declaration
public static Key GetKey(KeyEvent Input)
Parameters
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Declaration
public static int GetUserIndex(KeyEvent Input)
Parameters
Returns
Type |
Description |
System.Int32 |
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Returns true if either alt key was down when this event occurred
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Declaration
public static bool InputEvent_IsAltDown(InputEvent Input)
Parameters
Returns
Type |
Description |
System.Boolean |
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Returns true if either command key was down when this event occurred
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Declaration
public static bool InputEvent_IsCommandDown(InputEvent Input)
Parameters
Returns
Type |
Description |
System.Boolean |
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Returns true if either control key was down when this event occurred
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Declaration
public static bool InputEvent_IsControlDown(InputEvent Input)
Parameters
Returns
Type |
Description |
System.Boolean |
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Returns true if left alt key was down when this event occurred
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Declaration
public static bool InputEvent_IsLeftAltDown(InputEvent Input)
Parameters
Returns
Type |
Description |
System.Boolean |
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Returns true if left command key was down when this event occurred
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Declaration
public static bool InputEvent_IsLeftCommandDown(InputEvent Input)
Parameters
Returns
Type |
Description |
System.Boolean |
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Returns true if left control key was down when this event occurred
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Declaration
public static bool InputEvent_IsLeftControlDown(InputEvent Input)
Parameters
Returns
Type |
Description |
System.Boolean |
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Returns true if left shift key was down when this event occurred
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Declaration
public static bool InputEvent_IsLeftShiftDown(InputEvent Input)
Parameters
Returns
Type |
Description |
System.Boolean |
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Returns whether or not this character is an auto-repeated keystroke
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Declaration
public static bool InputEvent_IsRepeat(InputEvent Input)
Parameters
Returns
Type |
Description |
System.Boolean |
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Returns true if right alt key was down when this event occurred
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Declaration
public static bool InputEvent_IsRightAltDown(InputEvent Input)
Parameters
Returns
Type |
Description |
System.Boolean |
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Returns true if right command key was down when this event occurred
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Declaration
public static bool InputEvent_IsRightCommandDown(InputEvent Input)
Parameters
Returns
Type |
Description |
System.Boolean |
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Returns true if left control key was down when this event occurred
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Declaration
public static bool InputEvent_IsRightControlDown(InputEvent Input)
Parameters
Returns
Type |
Description |
System.Boolean |
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Returns true if right shift key was down when this event occurred
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Declaration
public static bool InputEvent_IsRightShiftDown(InputEvent Input)
Parameters
Returns
Type |
Description |
System.Boolean |
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Returns true if either shift key was down when this event occurred
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Declaration
public static bool InputEvent_IsShiftDown(InputEvent Input)
Parameters
Returns
Type |
Description |
System.Boolean |
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@returns The display name of the key.
Declaration
public static byte Key_GetDisplayName(Key Key)
Parameters
Type |
Name |
Description |
Key |
Key |
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Returns
Type |
Description |
System.Byte |
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@returns True if the key is a float axis
Declaration
public static bool Key_IsFloatAxis(Key Key)
Parameters
Type |
Name |
Description |
Key |
Key |
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Returns
Type |
Description |
System.Boolean |
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@returns True if the key is a gamepad button
Declaration
public static bool Key_IsGamepadKey(Key Key)
Parameters
Type |
Name |
Description |
Key |
Key |
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Returns
Type |
Description |
System.Boolean |
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@returns True if the key is a keyboard button
Declaration
public static bool Key_IsKeyboardKey(Key Key)
Parameters
Type |
Name |
Description |
Key |
Key |
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Returns
Type |
Description |
System.Boolean |
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@returns True if the key is a modifier key: Ctrl, Command, Alt, Shift
Declaration
public static bool Key_IsModifierKey(Key Key)
Parameters
Type |
Name |
Description |
Key |
Key |
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Returns
Type |
Description |
System.Boolean |
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@returns True if the key is a mouse button
Declaration
public static bool Key_IsMouseButton(Key Key)
Parameters
Type |
Name |
Description |
Key |
Key |
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Returns
Type |
Description |
System.Boolean |
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@returns True if this is a valid key.
Declaration
public static bool Key_IsValid(Key Key)
Parameters
Type |
Name |
Description |
Key |
Key |
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Returns
Type |
Description |
System.Boolean |
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@returns True if the key is a vector axis
Declaration
public static bool Key_IsVectorAxis(Key Key)
Parameters
Type |
Name |
Description |
Key |
Key |
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Returns
Type |
Description |
System.Boolean |
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Spawn an object of this class
Declaration
public static KismetInputLibrary New(UObject obj = null, Name name = default(Name))
Parameters
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@return the distance the mouse traveled since the last event was handled.
Declaration
public static Vector2D PointerEvent_GetCursorDelta(PointerEvent Input)
Parameters
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Mouse button that caused this event to be raised (possibly EB_None)
Declaration
public static Key PointerEvent_GetEffectingButton(PointerEvent Input)
Parameters
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@return The change in gesture value since the last gesture event of the same type.
Declaration
public static Vector2D PointerEvent_GetGestureDelta(PointerEvent Input)
Parameters
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@return The type of touch gesture
Declaration
public static ESlateGesture PointerEvent_GetGestureType(PointerEvent Input)
Parameters
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@return The position of the cursor in screen space last time we handled an input event
Declaration
public static Vector2D PointerEvent_GetLastScreenSpacePosition(PointerEvent Input)
Parameters
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@return The unique identifier of the pointer (e.g., finger index)
Declaration
public static int PointerEvent_GetPointerIndex(PointerEvent Input)
Parameters
Returns
Type |
Description |
System.Int32 |
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@return The position of the cursor in screen space
Declaration
public static Vector2D PointerEvent_GetScreenSpacePosition(PointerEvent Input)
Parameters
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@return The index of the touch pad that generated this event (for platforms with multiple touch pads per user)
Declaration
public static int PointerEvent_GetTouchpadIndex(PointerEvent Input)
Parameters
Returns
Type |
Description |
System.Int32 |
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@return The index of the user that caused the event
Declaration
public static int PointerEvent_GetUserIndex(PointerEvent Input)
Parameters
Returns
Type |
Description |
System.Int32 |
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How much did the mouse wheel turn since the last mouse event
Declaration
public static float PointerEvent_GetWheelDelta(PointerEvent Input)
Parameters
Returns
Type |
Description |
System.Single |
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Mouse buttons that are currently pressed
Declaration
public static bool PointerEvent_IsMouseButtonDown(PointerEvent Input, Key MouseButton)
Parameters
Returns
Type |
Description |
System.Boolean |
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@return Is this event a result from a touch (as opposed to a mouse)
Declaration
public static bool PointerEvent_IsTouchEvent(PointerEvent Input)
Parameters
Returns
Type |
Description |
System.Boolean |
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Operators
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Convert from IntPtr to UObject
Declaration
public static implicit operator KismetInputLibrary(IntPtr p)
Parameters
Type |
Name |
Description |
System.IntPtr |
p |
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Returns