Struct PointerEvent
FPointerEvent describes a mouse or touch action (e.
Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.SlateCore
Assembly: UE4DotNet.dll
Syntax
public struct PointerEvent
Remarks
g. Press, Release, Move, etc). It is passed to event handlers dealing with pointer-based input.