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Class CameraAnimInst

Camera Anim Inst

Inheritance
System.Object
UObject
CameraAnimInst
Inherited Members
UObject.TransientPackage
UObject.CastTo<T>(UObject)
UObject.CastTo(UObject, Type)
UObject.RemoveObject(UObject)
UObject.MakeObjectArrayField<T>(NativeArray*)
UObject.NotImplemented<T>()
UObject.Construct()
UObject.GetHashCode()
UObject.GetName()
UObject.ToString()
UObject.Name
UObject._None
UObject.None
UObject.ObjPointer
UObject.LoadObjectFromClass(Class, UObject, String, String, LoadFlags, PackageMap, Boolean)
UObject.LoadClass(Class, UObject, String, String, LoadFlags, PackageMap)
UObject.GetPropertyFor<T>(Name)
UObject.ExecuteUbergraph
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public class CameraAnimInst : UObject

Properties

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CamAnim

which CameraAnim this is an instance of

Declaration
public CameraAnim CamAnim { get; set; }
Property Value
Type Description
CameraAnim
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DefaultObject

Get UE4 Default Object for this Class

Declaration
public static CameraAnimInst DefaultObject { get; }
Property Value
Type Description
CameraAnimInst
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InterpGroupInst

the UInterpGroupInst used to do the interpolation

Declaration
public InterpGroupInst InterpGroupInst { get; set; }
Property Value
Type Description
InterpGroupInst
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MoveInst

Move Inst

Declaration
public InterpTrackInstMove MoveInst { get; set; }
Property Value
Type Description
InterpTrackInstMove
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MoveTrack

cached movement track from the currently playing anim so we don't have to go find it every frame

Declaration
public InterpTrackMove MoveTrack { get; set; }
Property Value
Type Description
InterpTrackMove
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PlayRate

Multiplier for playback rate. 1.0 = normal.

Declaration
public float PlayRate { get; set; }
Property Value
Type Description
System.Single
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PlaySpace

Play Space

Declaration
public byte PlaySpace { get; set; }
Property Value
Type Description
System.Byte
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StaticClass

Get UE4 Class

Declaration
public static Class StaticClass { get; }
Property Value
Type Description
Class

Methods

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New(UObject, Name)

Spawn an object of this class

Declaration
public static CameraAnimInst New(UObject obj = null, Name name = default(Name))
Parameters
Type Name Description
UObject obj
Name name
Returns
Type Description
CameraAnimInst
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SetDuration(Single)

Changes the running duration of this active anim, while maintaining playback position.

Declaration
public void SetDuration(float NewDuration)
Parameters
Type Name Description
System.Single NewDuration
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SetScale(Single)

Changes the scale of the animation while playing.

Declaration
public void SetScale(float NewDuration)
Parameters
Type Name Description
System.Single NewDuration
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Stop(Boolean)

Stops this instance playing whatever animation it is playing.

Declaration
public void Stop(bool bImmediate)
Parameters
Type Name Description
System.Boolean bImmediate

Operators

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Implicit(IntPtr to CameraAnimInst)

Convert from IntPtr to UObject

Declaration
public static implicit operator CameraAnimInst(IntPtr p)
Parameters
Type Name Description
System.IntPtr p
Returns
Type Description
CameraAnimInst
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