Class CameraAnimInst
Camera Anim Inst
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public class CameraAnimInst : UObject
Properties
| Improve this Doc View SourceCamAnim
which CameraAnim this is an instance of
Declaration
public CameraAnim CamAnim { get; set; }
Property Value
| Type | Description |
|---|---|
| CameraAnim |
DefaultObject
Get UE4 Default Object for this Class
Declaration
public static CameraAnimInst DefaultObject { get; }
Property Value
| Type | Description |
|---|---|
| CameraAnimInst |
InterpGroupInst
the UInterpGroupInst used to do the interpolation
Declaration
public InterpGroupInst InterpGroupInst { get; set; }
Property Value
| Type | Description |
|---|---|
| InterpGroupInst |
MoveInst
Move Inst
Declaration
public InterpTrackInstMove MoveInst { get; set; }
Property Value
| Type | Description |
|---|---|
| InterpTrackInstMove |
MoveTrack
cached movement track from the currently playing anim so we don't have to go find it every frame
Declaration
public InterpTrackMove MoveTrack { get; set; }
Property Value
| Type | Description |
|---|---|
| InterpTrackMove |
PlayRate
Multiplier for playback rate. 1.0 = normal.
Declaration
public float PlayRate { get; set; }
Property Value
| Type | Description |
|---|---|
| System.Single |
PlaySpace
Play Space
Declaration
public byte PlaySpace { get; set; }
Property Value
| Type | Description |
|---|---|
| System.Byte |
StaticClass
Get UE4 Class
Declaration
public static Class StaticClass { get; }
Property Value
| Type | Description |
|---|---|
| Class |
Methods
| Improve this Doc View SourceNew(UObject, Name)
Spawn an object of this class
Declaration
public static CameraAnimInst New(UObject obj = null, Name name = default(Name))
Parameters
| Type | Name | Description |
|---|---|---|
| UObject | obj | |
| Name | name |
Returns
| Type | Description |
|---|---|
| CameraAnimInst |
SetDuration(Single)
Changes the running duration of this active anim, while maintaining playback position.
Declaration
public void SetDuration(float NewDuration)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Single | NewDuration |
SetScale(Single)
Changes the scale of the animation while playing.
Declaration
public void SetScale(float NewDuration)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Single | NewDuration |
Stop(Boolean)
Stops this instance playing whatever animation it is playing.
Declaration
public void Stop(bool bImmediate)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Boolean | bImmediate |
Operators
| Improve this Doc View SourceImplicit(IntPtr to CameraAnimInst)
Convert from IntPtr to UObject
Declaration
public static implicit operator CameraAnimInst(IntPtr p)
Parameters
| Type | Name | Description |
|---|---|---|
| System.IntPtr | p |
Returns
| Type | Description |
|---|---|
| CameraAnimInst |