Class Brush
Inheritance
System.Object
Brush
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Assembly: UE4DotNet.dll
Syntax
public class Brush : Actor
Properties
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bColored
Declaration
public bool bColored { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bInManipulation
Declaration
public bool bInManipulation { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bNotForClientOrServer
Declaration
public bool bNotForClientOrServer { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bPlaceableFromClassBrowser
Declaration
public bool bPlaceableFromClassBrowser { get; set; }
Property Value
Type |
Description |
System.Boolean |
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Brush_
Declaration
public Model Brush_ { get; set; }
Property Value
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BrushBuilder
Declaration
public BrushBuilder BrushBuilder { get; set; }
Property Value
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BrushColor
Declaration
public Color BrushColor { get; set; }
Property Value
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BrushComponent
Declaration
public BrushComponent BrushComponent { get; }
Property Value
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BrushType
Declaration
public byte BrushType { get; set; }
Property Value
Type |
Description |
System.Byte |
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bSolidWhenSelected
Declaration
public bool bSolidWhenSelected { get; set; }
Property Value
Type |
Description |
System.Boolean |
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DefaultObject
Get UE4 Default Object for this Class
Declaration
public static Brush DefaultObject { get; }
Property Value
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PolyFlags
Declaration
public int PolyFlags { get; set; }
Property Value
Type |
Description |
System.Int32 |
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StaticClass
Declaration
public static Class StaticClass { get; }
Property Value
Methods
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New(UObject, Name)
Spawn an object of this class
Declaration
public static Brush New(UObject obj = null, Name name = default(Name))
Parameters
Returns
Operators
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Implicit(IntPtr to Brush)
Convert from IntPtr to UObject
Declaration
public static implicit operator Brush(IntPtr p)
Parameters
Type |
Name |
Description |
System.IntPtr |
p |
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Returns