Class BrushComponent
A brush component defines a shape that can be modified within the editor.
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public class BrushComponent : PrimitiveComponent
Remarks
They are used both as part of BSP building, and for volumes. @see https://docs.unrealengine.com/latest/INT/Engine/Actors/Volumes @see https://docs.unrealengine.com/latest/INT/Engine/Actors/Brushes
Properties
| Improve this Doc View SourceBrush
Brush
Declaration
public Model Brush { get; set; }
Property Value
Type | Description |
---|---|
Model |
BrushBodySetup
Description of collision
Declaration
public BodySetup BrushBodySetup { get; set; }
Property Value
Type | Description |
---|---|
BodySetup |
DefaultObject
Get UE4 Default Object for this Class
Declaration
public static BrushComponent DefaultObject { get; }
Property Value
Type | Description |
---|---|
BrushComponent |
StaticClass
Get UE4 Class
Declaration
public static Class StaticClass { get; }
Property Value
Type | Description |
---|---|
Class |
Methods
| Improve this Doc View SourceNew(UObject, Name)
Spawn an object of this class
Declaration
public static BrushComponent New(UObject obj = null, Name name = default(Name))
Parameters
Type | Name | Description |
---|---|---|
UObject | obj | |
Name | name |
Returns
Type | Description |
---|---|
BrushComponent |
Operators
| Improve this Doc View SourceImplicit(IntPtr to BrushComponent)
Convert from IntPtr to UObject
Declaration
public static implicit operator BrushComponent(IntPtr p)
Parameters
Type | Name | Description |
---|---|---|
System.IntPtr | p |
Returns
Type | Description |
---|---|
BrushComponent |