Class AnimBlueprint
An Anim Blueprint is essentially a specialized Blueprint whose graphs control the animation of a Skeletal Mesh.
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public class AnimBlueprint : Blueprint
Remarks
It can perform blending of animations, directly control the bones of the skeleton, and output a final pose for a Skeletal Mesh each frame.
Properties
| Improve this Doc View SourcebUseMultiThreadedAnimationUpdate
Declaration
public bool bUseMultiThreadedAnimationUpdate { get; set; }
Property Value
Type | Description |
---|---|
System.Boolean |
bWarnAboutBlueprintUsage
Declaration
public bool bWarnAboutBlueprintUsage { get; set; }
Property Value
Type | Description |
---|---|
System.Boolean |
DefaultObject
Get UE4 Default Object for this Class
Declaration
public static AnimBlueprint DefaultObject { get; }
Property Value
Type | Description |
---|---|
AnimBlueprint |
PoseWatches
Array of active pose watches (pose watch allows us to see the bone pose at a
Declaration
public ObjectArrayField<PoseWatch> PoseWatches { get; }
Property Value
Type | Description |
---|---|
ObjectArrayField<PoseWatch> |
Remarks
particular point of the anim graph)
StaticClass
Get UE4 Class
Declaration
public static Class StaticClass { get; }
Property Value
Type | Description |
---|---|
Class |
TargetSkeleton
The kind of skeleton that animation graphs compiled from the blueprint will animate
Declaration
public Skeleton TargetSkeleton { get; set; }
Property Value
Type | Description |
---|---|
Skeleton |
Methods
| Improve this Doc View SourceNew(UObject, Name)
Spawn an object of this class
Declaration
public static AnimBlueprint New(UObject obj = null, Name name = default(Name))
Parameters
Type | Name | Description |
---|---|---|
UObject | obj | |
Name | name |
Returns
Type | Description |
---|---|
AnimBlueprint |
Operators
| Improve this Doc View SourceImplicit(IntPtr to AnimBlueprint)
Convert from IntPtr to UObject
Declaration
public static implicit operator AnimBlueprint(IntPtr p)
Parameters
Type | Name | Description |
---|---|---|
System.IntPtr | p |
Returns
Type | Description |
---|---|
AnimBlueprint |