Show / Hide Table of Contents

Class ClothingAsset

Clothing Asset

Inheritance
System.Object
UObject
ClothingAssetBase
ClothingAsset
Inherited Members
ClothingAssetBase.AssetGuid
UObject.TransientPackage
UObject.CastTo<T>(UObject)
UObject.CastTo(UObject, Type)
UObject.RemoveObject(UObject)
UObject.MakeObjectArrayField<T>(NativeArray*)
UObject.NotImplemented<T>()
UObject.Construct()
UObject.GetHashCode()
UObject.GetName()
UObject.ToString()
UObject.Name
UObject._None
UObject.None
UObject.ObjPointer
UObject.LoadObjectFromClass(Class, UObject, String, String, LoadFlags, PackageMap, Boolean)
UObject.LoadClass(Class, UObject, String, String, LoadFlags, PackageMap)
UObject.GetPropertyFor<T>(Name)
UObject.ExecuteUbergraph
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.ClothingSystemRuntime
Assembly: UE4DotNet.dll
Syntax
public class ClothingAsset : ClothingAssetBase

Properties

| Improve this Doc View Source

ClothConfig

Configuration of the cloth, contains all the parameters for how the clothing behaves

Declaration
public ClothConfig ClothConfig { get; set; }
Property Value
Type Description
ClothConfig
| Improve this Doc View Source

CustomData

Custom data applied by the importer depending on where the asset was imported from

Declaration
public ClothingAssetCustomData CustomData { get; set; }
Property Value
Type Description
ClothingAssetCustomData
| Improve this Doc View Source

DefaultObject

Get UE4 Default Object for this Class

Declaration
public static ClothingAsset DefaultObject { get; }
Property Value
Type Description
ClothingAsset
| Improve this Doc View Source

PhysicsAsset

The physics asset to extract collisions from when building a simulation

Declaration
public PhysicsAsset PhysicsAsset { get; set; }
Property Value
Type Description
PhysicsAsset
| Improve this Doc View Source

ReferenceBoneIndex

Bone to treat as the root of the simulation space

Declaration
public int ReferenceBoneIndex { get; set; }
Property Value
Type Description
System.Int32
| Improve this Doc View Source

StaticClass

Get UE4 Class

Declaration
public static Class StaticClass { get; }
Property Value
Type Description
Class

Methods

| Improve this Doc View Source

New(UObject, Name)

Spawn an object of this class

Declaration
public static ClothingAsset New(UObject obj = null, Name name = default(Name))
Parameters
Type Name Description
UObject obj
Name name
Returns
Type Description
ClothingAsset

Operators

| Improve this Doc View Source

Implicit(IntPtr to ClothingAsset)

Convert from IntPtr to UObject

Declaration
public static implicit operator ClothingAsset(IntPtr p)
Parameters
Type Name Description
System.IntPtr p
Returns
Type Description
ClothingAsset
  • Improve this Doc
  • View Source
Back to top Generated by DocFX