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Namespace UE4.ClothingSystemRuntime

Classes

ClothingAsset

Clothing Asset

ClothingAssetCustomData

Custom data wrapper for clothing assets If writing a new clothing asset importer, creating a new derived custom data is how to store importer (and possibly simulation) data that importer will create.

ClothingSimulationFactoryNv

Clothing Simulation Factory Nv

ClothingSimulationInteractorNv

Clothing Simulation Interactor Nv

Structs

ClothConfig

Holds initial, asset level config for clothing actors.

ClothConstraintSetup

Container for a constraint setup, these can be horizontal, vertical, shear and bend

ClothLODData

Cloth LODData

ClothParameterMask_PhysMesh

A mask is simply some storage for a physical mesh parameter painted onto clothing.

ClothPhysicalMeshData

Physical mesh data created during asset import or created from a skeletal mesh

ClothVertBoneData

Bone data for a vertex

Enums

EClothingWindMethod

EClothing Wind Method

MaskTarget_PhysMesh

The possible targets for a physical mesh mask

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