Namespace UE4.ClothingSystemRuntime
Classes
ClothingAsset
Clothing Asset
ClothingAssetCustomData
Custom data wrapper for clothing assets If writing a new clothing asset importer, creating a new derived custom data is how to store importer (and possibly simulation) data that importer will create.
ClothingSimulationFactoryNv
Clothing Simulation Factory Nv
ClothingSimulationInteractorNv
Clothing Simulation Interactor Nv
Structs
ClothConfig
Holds initial, asset level config for clothing actors.
ClothConstraintSetup
Container for a constraint setup, these can be horizontal, vertical, shear and bend
ClothLODData
Cloth LODData
ClothParameterMask_PhysMesh
A mask is simply some storage for a physical mesh parameter painted onto clothing.
ClothPhysicalMeshData
Physical mesh data created during asset import or created from a skeletal mesh
ClothVertBoneData
Bone data for a vertex
Enums
EClothingWindMethod
EClothing Wind Method
MaskTarget_PhysMesh
The possible targets for a physical mesh mask