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Struct ClothParameterMask_PhysMesh

A mask is simply some storage for a physical mesh parameter painted onto clothing.

Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.ClothingSystemRuntime
Assembly: UE4DotNet.dll
Syntax
public struct ClothParameterMask_PhysMesh
Remarks

Used in the editor for users to paint onto and then target to a parameter, which is then later applied to a phys mesh

Fields

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bEnabled

Declaration
public bool bEnabled
Field Value
Type Description
System.Boolean
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MaskName

Declaration
public Name MaskName
Field Value
Type Description
Name
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MaxValue

Declaration
public float MaxValue
Field Value
Type Description
System.Single
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MinValue

Declaration
public float MinValue
Field Value
Type Description
System.Single
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