Struct ClothParameterMask_PhysMesh
A mask is simply some storage for a physical mesh parameter painted onto clothing.
Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.ClothingSystemRuntime
Assembly: UE4DotNet.dll
Syntax
public struct ClothParameterMask_PhysMesh
Remarks
Used in the editor for users to paint onto and then target to a parameter, which is then later applied to a phys mesh
Fields
| Improve this Doc View SourcebEnabled
Declaration
public bool bEnabled
Field Value
Type | Description |
---|---|
System.Boolean |
MaskName
Declaration
public Name MaskName
Field Value
Type | Description |
---|---|
Name |
MaxValue
Declaration
public float MaxValue
Field Value
Type | Description |
---|---|
System.Single |
MinValue
Declaration
public float MinValue
Field Value
Type | Description |
---|---|
System.Single |