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Class K2Node_MathExpression

This node type acts like a collapsed node, a single node that represents a larger sub-network of nodes (contained within a sub-graph).

Inheritance
System.Object
UObject
EdGraphNode
K2Node
K2Node_EditablePinBase
K2Node_Tunnel
K2Node_Composite
K2Node_MathExpression
Inherited Members
K2Node_Composite.BoundGraph
K2Node_Tunnel.OutputSourceNode
K2Node_Tunnel.InputSinkNode
K2Node_Tunnel.bCanHaveInputs
K2Node_Tunnel.bCanHaveOutputs
K2Node_Tunnel.MetaData
K2Node_EditablePinBase.bIsEditable
EdGraphNode.NodePosX
EdGraphNode.NodePosY
EdGraphNode.NodeWidth
EdGraphNode.NodeHeight
EdGraphNode.AdvancedPinDisplay
EdGraphNode.bDisplayAsDisabled
EdGraphNode.bUserSetEnabledState
EdGraphNode.bCanResizeNode
EdGraphNode.bHasCompilerMessage
EdGraphNode.bCommentBubblePinned
EdGraphNode.bCommentBubbleVisible
EdGraphNode.bCommentBubbleMakeVisible
EdGraphNode.bCanRenameNode
EdGraphNode.ErrorType
EdGraphNode.NodeGuid
UObject.TransientPackage
UObject.CastTo<T>(UObject)
UObject.CastTo(UObject, Type)
UObject.RemoveObject(UObject)
UObject.MakeObjectArrayField<T>(NativeArray*)
UObject.NotImplemented<T>()
UObject.Construct()
UObject.GetHashCode()
UObject.GetName()
UObject.ToString()
UObject.Name
UObject._None
UObject.None
UObject.ObjPointer
UObject.LoadObjectFromClass(Class, UObject, String, String, LoadFlags, PackageMap, Boolean)
UObject.LoadClass(Class, UObject, String, String, LoadFlags, PackageMap)
UObject.GetPropertyFor<T>(Name)
UObject.ExecuteUbergraph
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.BlueprintGraph
Assembly: UE4DotNet.dll
Syntax
public class K2Node_MathExpression : K2Node_Composite
Remarks

This node will take the math expression it was named with, and attempt to convert it into a series of math nodes. If it is unsuccessful, then it generates a series of actionable errors.

Properties

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bMadeAfterRotChange

Declaration
public bool bMadeAfterRotChange { get; set; }
Property Value
Type Description
System.Boolean
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DefaultObject

Get UE4 Default Object for this Class

Declaration
public static K2Node_MathExpression DefaultObject { get; }
Property Value
Type Description
K2Node_MathExpression
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StaticClass

Get UE4 Class

Declaration
public static Class StaticClass { get; }
Property Value
Type Description
Class

Methods

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New(UObject, Name)

Spawn an object of this class

Declaration
public static K2Node_MathExpression New(UObject obj = null, Name name = default(Name))
Parameters
Type Name Description
UObject obj
Name name
Returns
Type Description
K2Node_MathExpression

Operators

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Implicit(IntPtr to K2Node_MathExpression)

Convert from IntPtr to UObject

Declaration
public static implicit operator K2Node_MathExpression(IntPtr p)
Parameters
Type Name Description
System.IntPtr p
Returns
Type Description
K2Node_MathExpression
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