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Class BlueprintVariableNodeSpawner

Takes care of spawning variable getter/setter nodes.

Inheritance
System.Object
UObject
BlueprintNodeSpawner
BlueprintFieldNodeSpawner
BlueprintVariableNodeSpawner
Inherited Members
BlueprintFieldNodeSpawner.Field
BlueprintNodeSpawner.NodeClass
UObject.TransientPackage
UObject.CastTo<T>(UObject)
UObject.CastTo(UObject, Type)
UObject.RemoveObject(UObject)
UObject.MakeObjectArrayField<T>(NativeArray*)
UObject.NotImplemented<T>()
UObject.Construct()
UObject.GetHashCode()
UObject.GetName()
UObject.ToString()
UObject.Name
UObject._None
UObject.None
UObject.ObjPointer
UObject.LoadObjectFromClass(Class, UObject, String, String, LoadFlags, PackageMap, Boolean)
UObject.LoadClass(Class, UObject, String, String, LoadFlags, PackageMap)
UObject.GetPropertyFor<T>(Name)
UObject.ExecuteUbergraph
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.BlueprintGraph
Assembly: UE4DotNet.dll
Syntax
public class BlueprintVariableNodeSpawner : BlueprintFieldNodeSpawner
Remarks

Serves as the "action" portion for certain FBlueprintActionMenuItems. Evolved from FEdGraphSchemaAction_K2Var, and can spawn nodes for both member-variables and local function variables.

Properties

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DefaultObject

Get UE4 Default Object for this Class

Declaration
public static BlueprintVariableNodeSpawner DefaultObject { get; }
Property Value
Type Description
BlueprintVariableNodeSpawner
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LocalVarDesc

Local Var Desc

Declaration
public BPVariableDescription LocalVarDesc { get; set; }
Property Value
Type Description
BPVariableDescription
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LocalVarOuter

The graph that the local variable belongs to (if this is a local variable spawner).

Declaration
public EdGraph LocalVarOuter { get; set; }
Property Value
Type Description
EdGraph
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StaticClass

Get UE4 Class

Declaration
public static Class StaticClass { get; }
Property Value
Type Description
Class

Methods

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New(UObject, Name)

Spawn an object of this class

Declaration
public static BlueprintVariableNodeSpawner New(UObject obj = null, Name name = default(Name))
Parameters
Type Name Description
UObject obj
Name name
Returns
Type Description
BlueprintVariableNodeSpawner

Operators

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Implicit(IntPtr to BlueprintVariableNodeSpawner)

Convert from IntPtr to UObject

Declaration
public static implicit operator BlueprintVariableNodeSpawner(IntPtr p)
Parameters
Type Name Description
System.IntPtr p
Returns
Type Description
BlueprintVariableNodeSpawner
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