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Class VRModeSettings

Implements the settings for VR Mode.

Inheritance
System.Object
UObject
VISettings
VRModeSettings
Inherited Members
VISettings.bScaleWorldFromFloor
VISettings.bScaleWorldWithDynamicPivot
VISettings.bAllowSimultaneousWorldScalingAndRotation
UObject.TransientPackage
UObject.CastTo<T>(UObject)
UObject.CastTo(UObject, Type)
UObject.RemoveObject(UObject)
UObject.MakeObjectArrayField<T>(NativeArray*)
UObject.NotImplemented<T>()
UObject.Construct()
UObject.GetHashCode()
UObject.GetName()
UObject.ToString()
UObject.Name
UObject._None
UObject.None
UObject.ObjPointer
UObject.LoadObjectFromClass(Class, UObject, String, String, LoadFlags, PackageMap, Boolean)
UObject.LoadClass(Class, UObject, String, String, LoadFlags, PackageMap)
UObject.GetPropertyFor<T>(Name)
UObject.ExecuteUbergraph
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.VREditor
Assembly: UE4DotNet.dll
Syntax
public class VRModeSettings : VISettings

Properties

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bAutokeySequences

Declaration
public bool bAutokeySequences { get; set; }
Property Value
Type Description
System.Boolean
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bEnableAutoVREditMode

Declaration
public bool bEnableAutoVREditMode { get; set; }
Property Value
Type Description
System.Boolean
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bShowWorldMovementGrid

Declaration
public bool bShowWorldMovementGrid { get; set; }
Property Value
Type Description
System.Boolean
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bShowWorldMovementPostProcess

Declaration
public bool bShowWorldMovementPostProcess { get; set; }
Property Value
Type Description
System.Boolean
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bShowWorldScaleProgressBar

Declaration
public bool bShowWorldScaleProgressBar { get; set; }
Property Value
Type Description
System.Boolean
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DefaultObject

Get UE4 Default Object for this Class

Declaration
public static VRModeSettings DefaultObject { get; }
Property Value
Type Description
VRModeSettings
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DoubleClickTime

The maximum time in seconds between two clicks for a double-click to register

Declaration
public float DoubleClickTime { get; set; }
Property Value
Type Description
System.Single
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GizmoScale

The size of the transform gizmo

Declaration
public float GizmoScale { get; set; }
Property Value
Type Description
System.Single
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StaticClass

Get UE4 Class

Declaration
public static Class StaticClass { get; }
Property Value
Type Description
Class
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TriggerPressedThreshold_Rift

The amount (between 0-1) you have to depress the Oculus Touch controller trigger to register a press

Declaration
public float TriggerPressedThreshold_Rift { get; set; }
Property Value
Type Description
System.Single
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TriggerPressedThreshold_Vive

The amount (between 0-1) you have to depress the Vive controller trigger to register a press

Declaration
public float TriggerPressedThreshold_Vive { get; set; }
Property Value
Type Description
System.Single
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UIBrightness

Adjusts the brightness of the UI panels

Declaration
public float UIBrightness { get; set; }
Property Value
Type Description
System.Single

Methods

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New(UObject, Name)

Spawn an object of this class

Declaration
public static VRModeSettings New(UObject obj = null, Name name = default(Name))
Parameters
Type Name Description
UObject obj
Name name
Returns
Type Description
VRModeSettings

Operators

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Implicit(IntPtr to VRModeSettings)

Convert from IntPtr to UObject

Declaration
public static implicit operator VRModeSettings(IntPtr p)
Parameters
Type Name Description
System.IntPtr p
Returns
Type Description
VRModeSettings
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