Class VRModeSettings
Implements the settings for VR Mode.
Inheritance
System.Object
VRModeSettings
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Assembly: UE4DotNet.dll
Syntax
public class VRModeSettings : VISettings
Properties
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bAutokeySequences
Declaration
public bool bAutokeySequences { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bEnableAutoVREditMode
Declaration
public bool bEnableAutoVREditMode { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bShowWorldMovementGrid
Declaration
public bool bShowWorldMovementGrid { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bShowWorldMovementPostProcess
Declaration
public bool bShowWorldMovementPostProcess { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bShowWorldScaleProgressBar
Declaration
public bool bShowWorldScaleProgressBar { get; set; }
Property Value
Type |
Description |
System.Boolean |
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DefaultObject
Get UE4 Default Object for this Class
Declaration
public static VRModeSettings DefaultObject { get; }
Property Value
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DoubleClickTime
The maximum time in seconds between two clicks for a double-click to register
Declaration
public float DoubleClickTime { get; set; }
Property Value
Type |
Description |
System.Single |
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GizmoScale
The size of the transform gizmo
Declaration
public float GizmoScale { get; set; }
Property Value
Type |
Description |
System.Single |
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StaticClass
Declaration
public static Class StaticClass { get; }
Property Value
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TriggerPressedThreshold_Rift
The amount (between 0-1) you have to depress the Oculus Touch controller trigger to register a press
Declaration
public float TriggerPressedThreshold_Rift { get; set; }
Property Value
Type |
Description |
System.Single |
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TriggerPressedThreshold_Vive
The amount (between 0-1) you have to depress the Vive controller trigger to register a press
Declaration
public float TriggerPressedThreshold_Vive { get; set; }
Property Value
Type |
Description |
System.Single |
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UIBrightness
Adjusts the brightness of the UI panels
Declaration
public float UIBrightness { get; set; }
Property Value
Type |
Description |
System.Single |
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Methods
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New(UObject, Name)
Spawn an object of this class
Declaration
public static VRModeSettings New(UObject obj = null, Name name = default(Name))
Parameters
Returns
Operators
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Implicit(IntPtr to VRModeSettings)
Convert from IntPtr to UObject
Declaration
public static implicit operator VRModeSettings(IntPtr p)
Parameters
Type |
Name |
Description |
System.IntPtr |
p |
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Returns