Class FloatingText
Draws 3D text in the world along with targeting line cues
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.VREditor
Assembly: UE4DotNet.dll
Syntax
public class FloatingText : Actor
Properties
| Improve this Doc View SourceDefaultObject
Get UE4 Default Object for this Class
Declaration
public static FloatingText DefaultObject { get; }
Property Value
Type | Description |
---|---|
FloatingText |
FirstLineComponent
First line segment component. Starts at the designation location, goes toward the line connection point.
Declaration
public StaticMeshComponent FirstLineComponent { get; set; }
Property Value
Type | Description |
---|---|
StaticMeshComponent |
JointSphereComponent
Sphere that connects the two line segments and makes the joint look smooth and round
Declaration
public StaticMeshComponent JointSphereComponent { get; set; }
Property Value
Type | Description |
---|---|
StaticMeshComponent |
LineMaterial
Material to use for the line meshes
Declaration
public MaterialInterface LineMaterial { get; set; }
Property Value
Type | Description |
---|---|
MaterialInterface |
LineMaterialMID
Dynamic material instance for fading lines in and out
Declaration
public MaterialInstanceDynamic LineMaterialMID { get; set; }
Property Value
Type | Description |
---|---|
MaterialInstanceDynamic |
MaskedTextMaterial
Masked text material. Used after faded in
Declaration
public MaterialInterface MaskedTextMaterial { get; set; }
Property Value
Type | Description |
---|---|
MaterialInterface |
SceneComponent
Scene component root of this actor
Declaration
public SceneComponent SceneComponent { get; set; }
Property Value
Type | Description |
---|---|
SceneComponent |
SecondLineComponent
Second line segment component. Starts at the connection point and goes toward the 3D text.
Declaration
public StaticMeshComponent SecondLineComponent { get; set; }
Property Value
Type | Description |
---|---|
StaticMeshComponent |
StaticClass
Get UE4 Class
Declaration
public static Class StaticClass { get; }
Property Value
Type | Description |
---|---|
Class |
TextComponent
The 3D text we're drawing. Positioned at the end of the second line.
Declaration
public TextRenderComponent TextComponent { get; set; }
Property Value
Type | Description |
---|---|
TextRenderComponent |
TranslucentTextMaterial
Translucent text material. Used during fading
Declaration
public MaterialInterface TranslucentTextMaterial { get; set; }
Property Value
Type | Description |
---|---|
MaterialInterface |
Methods
| Improve this Doc View SourceNew(UObject, Name)
Spawn an object of this class
Declaration
public static FloatingText New(UObject obj = null, Name name = default(Name))
Parameters
Type | Name | Description |
---|---|---|
UObject | obj | |
Name | name |
Returns
Type | Description |
---|---|
FloatingText |
Operators
| Improve this Doc View SourceImplicit(IntPtr to FloatingText)
Convert from IntPtr to UObject
Declaration
public static implicit operator FloatingText(IntPtr p)
Parameters
Type | Name | Description |
---|---|---|
System.IntPtr | p |
Returns
Type | Description |
---|---|
FloatingText |