Show / Hide Table of Contents

Class TreeView

Similar to ListView, but can display a hierarchical tree of elements.

Inheritance
System.Object
UObject
Visual
Widget
ListViewBase
ListView
TreeView
Inherited Members
ListView.AddItem(UObject)
ListView.BP_CancelScrollIntoView()
ListView.BP_ClearSelection()
ListView.BP_GetNumItemsSelected()
ListView.BP_GetSelectedItem()
ListView.BP_GetSelectedItems()
ListView.BP_IsItemVisible(UObject)
ListView.BP_NavigateToItem(UObject)
ListView.BP_ScrollItemIntoView(UObject)
ListView.BP_SetItemSelection(UObject, Boolean)
ListView.BP_SetListItems(Byte)
ListView.BP_SetSelectedItem(UObject)
ListView.ClearListItems()
ListView.GetIndexForItem(UObject)
ListView.GetItemAt(Int32)
ListView.GetListItems(Byte)
ListView.GetNumItems()
ListView.IsRefreshPending()
ListView.NavigateToIndex(Int32)
ListView.ScrollIndexIntoView(Int32)
ListView.SetSelectedIndex(Int32)
ListView.SetSelectionMode(Byte)
ListView.SelectionMode
ListView.bClearSelectionOnClick
ListView.EntrySpacing
ListView.ListItems
ListViewBase.GetDisplayedEntryWidgets(Byte)
ListViewBase.RegenerateAllEntries()
ListViewBase.ScrollToBottom()
ListViewBase.ScrollToTop()
ListViewBase.EntryWidgetClass
ListViewBase.NumDesignerPreviewEntries
Widget.ForceLayoutPrepass()
Widget.ForceVolatile(Boolean)
Widget.GetCachedGeometry(Geometry)
Widget.GetClipping()
Widget.GetDesiredSize()
Widget.GetIsEnabled()
Widget.GetOwningLocalPlayer()
Widget.GetOwningPlayer()
Widget.GetParent()
Widget.GetRenderOpacity()
Widget.GetVisibility()
Widget.HasAnyUserFocus()
Widget.HasFocusedDescendants()
Widget.HasKeyboardFocus()
Widget.HasMouseCapture()
Widget.HasMouseCaptureByUser(Int32, Int32)
Widget.HasUserFocus(PlayerController)
Widget.HasUserFocusedDescendants(PlayerController)
Widget.InvalidateLayoutAndVolatility()
Widget.IsHovered()
Widget.IsVisible()
Widget.RemoveFromParent()
Widget.ResetCursor()
Widget.SetAllNavigationRules(EUINavigationRule, Name)
Widget.SetClipping(EWidgetClipping)
Widget.SetCursor(Byte)
Widget.SetIsEnabled(Boolean)
Widget.SetKeyboardFocus()
Widget.SetNavigationRule(EUINavigation, EUINavigationRule, Name)
Widget.SetRenderAngle(Single)
Widget.SetRenderOpacity(Single)
Widget.SetRenderScale(Vector2D)
Widget.SetRenderShear(Vector2D)
Widget.SetRenderTransform(WidgetTransform)
Widget.SetRenderTransformPivot(Vector2D)
Widget.SetRenderTranslation(Vector2D)
Widget.SetToolTip(Widget)
Widget.SetToolTipText(Byte)
Widget.SetUserFocus(PlayerController)
Widget.SetVisibility(ESlateVisibility)
Widget.Slot
Widget.ToolTipWidget
Widget.RenderTransform
Widget.RenderTransformPivot
Widget.bIsVariable
Widget.bCreatedByConstructionScript
Widget.bIsEnabled
Widget.bOverride_Cursor
Widget.bIsVolatile
Widget.bHiddenInDesigner
Widget.bExpandedInDesigner
Widget.bLockedInDesigner
Widget.Cursor
Widget.RenderOpacity
Widget.Navigation
Widget.NativeBindings
Widget.DesignerFlags
UObject.TransientPackage
UObject.CastTo<T>(UObject)
UObject.CastTo(UObject, Type)
UObject.RemoveObject(UObject)
UObject.MakeObjectArrayField<T>(NativeArray*)
UObject.NotImplemented<T>()
UObject.Construct()
UObject.GetHashCode()
UObject.GetName()
UObject.ToString()
UObject.Name
UObject._None
UObject.None
UObject.ObjPointer
UObject.LoadObjectFromClass(Class, UObject, String, String, LoadFlags, PackageMap, Boolean)
UObject.LoadClass(Class, UObject, String, String, LoadFlags, PackageMap)
UObject.GetPropertyFor<T>(Name)
UObject.ExecuteUbergraph
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.UMG
Assembly: UE4DotNet.dll
Syntax
public class TreeView : ListView
Remarks

The base items source for the tree identifies the root items, each of which can have n associated child items. There is no hard limit to the nesting - child items can have children and so on

Properties

| Improve this Doc View Source

DefaultObject

Get UE4 Default Object for this Class

Declaration
public static TreeView DefaultObject { get; }
Property Value
Type Description
TreeView
| Improve this Doc View Source

StaticClass

Get UE4 Class

Declaration
public static Class StaticClass { get; }
Property Value
Type Description
Class

Methods

| Improve this Doc View Source

CollapseAll()

Collapses all currently expanded items

Declaration
public void CollapseAll()
| Improve this Doc View Source

ExpandAll()

Expands all items with children

Declaration
public void ExpandAll()
| Improve this Doc View Source

New(UObject, Name)

Spawn an object of this class

Declaration
public static TreeView New(UObject obj = null, Name name = default(Name))
Parameters
Type Name Description
UObject obj
Name name
Returns
Type Description
TreeView
| Improve this Doc View Source

SetItemExpansion(UObject, Boolean)

Attempts to expand/collapse the given item (only relevant if the item has children)

Declaration
public void SetItemExpansion(UObject Item, bool bExpandItem)
Parameters
Type Name Description
UObject Item
System.Boolean bExpandItem

Operators

| Improve this Doc View Source

Implicit(IntPtr to TreeView)

Convert from IntPtr to UObject

Declaration
public static implicit operator TreeView(IntPtr p)
Parameters
Type Name Description
System.IntPtr p
Returns
Type Description
TreeView
  • Improve this Doc
  • View Source
Back to top Generated by DocFX