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Class ListViewBase

Inheritance
System.Object
UObject
Visual
Widget
ListViewBase
ListView
Inherited Members
Widget.ForceLayoutPrepass()
Widget.ForceVolatile(Boolean)
Widget.GetCachedGeometry(Geometry)
Widget.GetClipping()
Widget.GetDesiredSize()
Widget.GetIsEnabled()
Widget.GetOwningLocalPlayer()
Widget.GetOwningPlayer()
Widget.GetParent()
Widget.GetRenderOpacity()
Widget.GetVisibility()
Widget.HasAnyUserFocus()
Widget.HasFocusedDescendants()
Widget.HasKeyboardFocus()
Widget.HasMouseCapture()
Widget.HasMouseCaptureByUser(Int32, Int32)
Widget.HasUserFocus(PlayerController)
Widget.HasUserFocusedDescendants(PlayerController)
Widget.InvalidateLayoutAndVolatility()
Widget.IsHovered()
Widget.IsVisible()
Widget.RemoveFromParent()
Widget.ResetCursor()
Widget.SetAllNavigationRules(EUINavigationRule, Name)
Widget.SetClipping(EWidgetClipping)
Widget.SetCursor(Byte)
Widget.SetIsEnabled(Boolean)
Widget.SetKeyboardFocus()
Widget.SetNavigationRule(EUINavigation, EUINavigationRule, Name)
Widget.SetRenderAngle(Single)
Widget.SetRenderOpacity(Single)
Widget.SetRenderScale(Vector2D)
Widget.SetRenderShear(Vector2D)
Widget.SetRenderTransform(WidgetTransform)
Widget.SetRenderTransformPivot(Vector2D)
Widget.SetRenderTranslation(Vector2D)
Widget.SetToolTip(Widget)
Widget.SetToolTipText(Byte)
Widget.SetUserFocus(PlayerController)
Widget.SetVisibility(ESlateVisibility)
Widget.Slot
Widget.ToolTipWidget
Widget.RenderTransform
Widget.RenderTransformPivot
Widget.bIsVariable
Widget.bCreatedByConstructionScript
Widget.bIsEnabled
Widget.bOverride_Cursor
Widget.bIsVolatile
Widget.bHiddenInDesigner
Widget.bExpandedInDesigner
Widget.bLockedInDesigner
Widget.Cursor
Widget.RenderOpacity
Widget.Navigation
Widget.NativeBindings
Widget.DesignerFlags
UObject.TransientPackage
UObject.CastTo<T>(UObject)
UObject.CastTo(UObject, Type)
UObject.RemoveObject(UObject)
UObject.MakeObjectArrayField<T>(NativeArray*)
UObject.NotImplemented<T>()
UObject.Construct()
UObject.GetHashCode()
UObject.GetName()
UObject.ToString()
UObject.Name
UObject._None
UObject.None
UObject.ObjPointer
UObject.LoadObjectFromClass(Class, UObject, String, String, LoadFlags, PackageMap, Boolean)
UObject.LoadClass(Class, UObject, String, String, LoadFlags, PackageMap)
UObject.GetPropertyFor<T>(Name)
UObject.ExecuteUbergraph
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.UMG
Assembly: UE4DotNet.dll
Syntax
public class ListViewBase : Widget

Properties

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DefaultObject

Get UE4 Default Object for this Class

Declaration
public static ListViewBase DefaultObject { get; }
Property Value
Type Description
ListViewBase
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EntryWidgetClass

The type of widget to create for each entry displayed in the list.

Declaration
public SubclassOf<UserWidget> EntryWidgetClass { get; }
Property Value
Type Description
SubclassOf<UserWidget>
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NumDesignerPreviewEntries

The number of dummy item entry widgets to preview in the widget designer

Declaration
public int NumDesignerPreviewEntries { get; set; }
Property Value
Type Description
System.Int32
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StaticClass

Get UE4 Class

Declaration
public static Class StaticClass { get; }
Property Value
Type Description
Class

Methods

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GetDisplayedEntryWidgets(Byte)

Gets all of the list entry widgets currently being displayed by the list

Declaration
public void GetDisplayedEntryWidgets(byte ReturnValue)
Parameters
Type Name Description
System.Byte ReturnValue
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New(UObject, Name)

Spawn an object of this class

Declaration
public static ListViewBase New(UObject obj = null, Name name = default(Name))
Parameters
Type Name Description
UObject obj
Name name
Returns
Type Description
ListViewBase
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RegenerateAllEntries()

Full regeneration of all entries in the list.

Declaration
public void RegenerateAllEntries()
Remarks

Note that the entry UWidget instances will not be destroyed, but they will be released and re-generated. In other words, entry widgets will not receive Destruct/Construct events. They will receive OnEntryReleased and IUserObjectListEntry implementations will receive OnListItemObjectSet.

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ScrollToBottom()

Scroll the entire list down to the bottom-most item

Declaration
public void ScrollToBottom()
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ScrollToTop()

Scroll the entire list up to the first item

Declaration
public void ScrollToTop()

Operators

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Implicit(IntPtr to ListViewBase)

Convert from IntPtr to UObject

Declaration
public static implicit operator ListViewBase(IntPtr p)
Parameters
Type Name Description
System.IntPtr p
Returns
Type Description
ListViewBase
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