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Class TileView

A ListView that presents the contents as a set of tiles all uniformly sized.

Inheritance
System.Object
UObject
Visual
Widget
ListViewBase
ListView
TileView
Inherited Members
ListView.AddItem(UObject)
ListView.BP_CancelScrollIntoView()
ListView.BP_ClearSelection()
ListView.BP_GetNumItemsSelected()
ListView.BP_GetSelectedItem()
ListView.BP_GetSelectedItems()
ListView.BP_IsItemVisible(UObject)
ListView.BP_NavigateToItem(UObject)
ListView.BP_ScrollItemIntoView(UObject)
ListView.BP_SetItemSelection(UObject, Boolean)
ListView.BP_SetListItems(Byte)
ListView.BP_SetSelectedItem(UObject)
ListView.ClearListItems()
ListView.GetIndexForItem(UObject)
ListView.GetItemAt(Int32)
ListView.GetListItems(Byte)
ListView.GetNumItems()
ListView.IsRefreshPending()
ListView.NavigateToIndex(Int32)
ListView.ScrollIndexIntoView(Int32)
ListView.SetSelectedIndex(Int32)
ListView.SetSelectionMode(Byte)
ListView.SelectionMode
ListView.bClearSelectionOnClick
ListView.EntrySpacing
ListView.ListItems
ListViewBase.GetDisplayedEntryWidgets(Byte)
ListViewBase.RegenerateAllEntries()
ListViewBase.ScrollToBottom()
ListViewBase.ScrollToTop()
ListViewBase.EntryWidgetClass
ListViewBase.NumDesignerPreviewEntries
Widget.ForceLayoutPrepass()
Widget.ForceVolatile(Boolean)
Widget.GetCachedGeometry(Geometry)
Widget.GetClipping()
Widget.GetDesiredSize()
Widget.GetIsEnabled()
Widget.GetOwningLocalPlayer()
Widget.GetOwningPlayer()
Widget.GetParent()
Widget.GetRenderOpacity()
Widget.GetVisibility()
Widget.HasAnyUserFocus()
Widget.HasFocusedDescendants()
Widget.HasKeyboardFocus()
Widget.HasMouseCapture()
Widget.HasMouseCaptureByUser(Int32, Int32)
Widget.HasUserFocus(PlayerController)
Widget.HasUserFocusedDescendants(PlayerController)
Widget.InvalidateLayoutAndVolatility()
Widget.IsHovered()
Widget.IsVisible()
Widget.RemoveFromParent()
Widget.ResetCursor()
Widget.SetAllNavigationRules(EUINavigationRule, Name)
Widget.SetClipping(EWidgetClipping)
Widget.SetCursor(Byte)
Widget.SetIsEnabled(Boolean)
Widget.SetKeyboardFocus()
Widget.SetNavigationRule(EUINavigation, EUINavigationRule, Name)
Widget.SetRenderAngle(Single)
Widget.SetRenderOpacity(Single)
Widget.SetRenderScale(Vector2D)
Widget.SetRenderShear(Vector2D)
Widget.SetRenderTransform(WidgetTransform)
Widget.SetRenderTransformPivot(Vector2D)
Widget.SetRenderTranslation(Vector2D)
Widget.SetToolTip(Widget)
Widget.SetToolTipText(Byte)
Widget.SetUserFocus(PlayerController)
Widget.SetVisibility(ESlateVisibility)
Widget.Slot
Widget.ToolTipWidget
Widget.RenderTransform
Widget.RenderTransformPivot
Widget.bIsVariable
Widget.bCreatedByConstructionScript
Widget.bIsEnabled
Widget.bOverride_Cursor
Widget.bIsVolatile
Widget.bHiddenInDesigner
Widget.bExpandedInDesigner
Widget.bLockedInDesigner
Widget.Cursor
Widget.RenderOpacity
Widget.Navigation
Widget.NativeBindings
Widget.DesignerFlags
UObject.TransientPackage
UObject.CastTo<T>(UObject)
UObject.CastTo(UObject, Type)
UObject.RemoveObject(UObject)
UObject.MakeObjectArrayField<T>(NativeArray*)
UObject.NotImplemented<T>()
UObject.Construct()
UObject.GetHashCode()
UObject.GetName()
UObject.ToString()
UObject.Name
UObject._None
UObject.None
UObject.ObjPointer
UObject.LoadObjectFromClass(Class, UObject, String, String, LoadFlags, PackageMap, Boolean)
UObject.LoadClass(Class, UObject, String, String, LoadFlags, PackageMap)
UObject.GetPropertyFor<T>(Name)
UObject.ExecuteUbergraph
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.UMG
Assembly: UE4DotNet.dll
Syntax
public class TileView : ListView

Properties

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bWrapHorizontalNavigation

Declaration
public bool bWrapHorizontalNavigation { get; set; }
Property Value
Type Description
System.Boolean
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DefaultObject

Get UE4 Default Object for this Class

Declaration
public static TileView DefaultObject { get; }
Property Value
Type Description
TileView
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EntryHeight

The height of each tile

Declaration
public float EntryHeight { get; set; }
Property Value
Type Description
System.Single
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EntryWidth

The width of each tile

Declaration
public float EntryWidth { get; set; }
Property Value
Type Description
System.Single
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StaticClass

Get UE4 Class

Declaration
public static Class StaticClass { get; }
Property Value
Type Description
Class

Methods

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New(UObject, Name)

Spawn an object of this class

Declaration
public static TileView New(UObject obj = null, Name name = default(Name))
Parameters
Type Name Description
UObject obj
Name name
Returns
Type Description
TileView
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SetEntryHeight(Single)

Sets the height of every tile entry

Declaration
public void SetEntryHeight(float NewHeight)
Parameters
Type Name Description
System.Single NewHeight
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SetEntryWidth(Single)

Sets the width if every tile entry

Declaration
public void SetEntryWidth(float NewWidth)
Parameters
Type Name Description
System.Single NewWidth

Operators

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Implicit(IntPtr to TileView)

Convert from IntPtr to UObject

Declaration
public static implicit operator TileView(IntPtr p)
Parameters
Type Name Description
System.IntPtr p
Returns
Type Description
TileView
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