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Class SteamVRFunctionLibrary

SteamVR Extensions Function Library

Inheritance
System.Object
UObject
BlueprintFunctionLibrary
SteamVRFunctionLibrary
Inherited Members
UObject.TransientPackage
UObject.CastTo<T>(UObject)
UObject.CastTo(UObject, Type)
UObject.RemoveObject(UObject)
UObject.MakeObjectArrayField<T>(NativeArray*)
UObject.NotImplemented<T>()
UObject.Construct()
UObject.GetHashCode()
UObject.GetName()
UObject.ToString()
UObject.Name
UObject._None
UObject.None
UObject.ObjPointer
UObject.LoadObjectFromClass(Class, UObject, String, String, LoadFlags, PackageMap, Boolean)
UObject.LoadClass(Class, UObject, String, String, LoadFlags, PackageMap)
UObject.GetPropertyFor<T>(Name)
UObject.ExecuteUbergraph
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.SteamVR
Assembly: UE4DotNet.dll
Syntax
public class SteamVRFunctionLibrary : BlueprintFunctionLibrary

Properties

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DefaultObject

Get UE4 Default Object for this Class

Declaration
public static SteamVRFunctionLibrary DefaultObject { get; }
Property Value
Type Description
SteamVRFunctionLibrary
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StaticClass

Get UE4 Class

Declaration
public static Class StaticClass { get; }
Property Value
Type Description
Class

Methods

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GetHandPositionAndOrientation(Int32, EControllerHand)

Given a controller index and a hand, returns the position and orientation of the controller @

Declaration
public static (Vector, Rotator, bool) GetHandPositionAndOrientation(int ControllerIndex, EControllerHand Hand)
Parameters
Type Name Description
System.Int32 ControllerIndex
EControllerHand Hand
Returns
Type Description
System.ValueTuple<Vector, Rotator, System.Boolean>
Remarks

param ControllerIndex Index of the controller to get the tracked device ID for @param Hand Which hand's controller to get the position and orientation for @param OutPosition (out) Current position of the device @param OutRotation (out) Current rotation of the device @return True if the specified controller index has a valid tracked device ID

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GetTrackedDevicePositionAndOrientation(Int32)

Gets the orientation and position (in device space) of the device with the specified ID @

Declaration
public static (Vector, Rotator, bool) GetTrackedDevicePositionAndOrientation(int DeviceId)
Parameters
Type Name Description
System.Int32 DeviceId
Returns
Type Description
System.ValueTuple<Vector, Rotator, System.Boolean>
Remarks

param DeviceId Id of the device to get tracking info for @param OutPosition (out) Current position of the device @param OutOrientation (out) Current orientation of the device @return True if the specified device id had a valid tracking pose this frame, false otherwise

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GetValidTrackedDeviceIds(ESteamVRTrackedDeviceType)

Returns an array of the currently tracked device IDs @

Declaration
public static IReadOnlyCollection<int> GetValidTrackedDeviceIds(ESteamVRTrackedDeviceType DeviceType)
Parameters
Type Name Description
ESteamVRTrackedDeviceType DeviceType
Returns
Type Description
System.Collections.Generic.IReadOnlyCollection<System.Int32>
Remarks

param DeviceType Which class of device (e.g. controller, tracking devices) to get Device Ids for @param OutTrackedDeviceIds (out) Array containing the ID of each device that's currently tracked

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New(UObject, Name)

Spawn an object of this class

Declaration
public static SteamVRFunctionLibrary New(UObject obj = null, Name name = default(Name))
Parameters
Type Name Description
UObject obj
Name name
Returns
Type Description
SteamVRFunctionLibrary

Operators

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Implicit(IntPtr to SteamVRFunctionLibrary)

Convert from IntPtr to UObject

Declaration
public static implicit operator SteamVRFunctionLibrary(IntPtr p)
Parameters
Type Name Description
System.IntPtr p
Returns
Type Description
SteamVRFunctionLibrary
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