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Class InsetPolygonCommand

Adds a new polygon on the inside of an existing polygon, allowing the user to drag to set exactly where it should be placed.

Inheritance
System.Object
UObject
MeshEditorCommand
MeshEditorEditCommand
InsetPolygonCommand
Inherited Members
MeshEditorEditCommand.bNeedsDraggingInitiated
MeshEditorEditCommand.bNeedsHoverLocation
UObject.TransientPackage
UObject.CastTo<T>(UObject)
UObject.CastTo(UObject, Type)
UObject.RemoveObject(UObject)
UObject.MakeObjectArrayField<T>(NativeArray*)
UObject.NotImplemented<T>()
UObject.Construct()
UObject.GetHashCode()
UObject.GetName()
UObject.ToString()
UObject.Name
UObject._None
UObject.None
UObject.ObjPointer
UObject.LoadObjectFromClass(Class, UObject, String, String, LoadFlags, PackageMap, Boolean)
UObject.LoadClass(Class, UObject, String, String, LoadFlags, PackageMap)
UObject.GetPropertyFor<T>(Name)
UObject.ExecuteUbergraph
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.PolygonModeling
Assembly: UE4DotNet.dll
Syntax
public class InsetPolygonCommand : MeshEditorEditCommand

Properties

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DefaultObject

Get UE4 Default Object for this Class

Declaration
public static InsetPolygonCommand DefaultObject { get; }
Property Value
Type Description
InsetPolygonCommand
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StaticClass

Get UE4 Class

Declaration
public static Class StaticClass { get; }
Property Value
Type Description
Class

Methods

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New(UObject, Name)

Spawn an object of this class

Declaration
public static InsetPolygonCommand New(UObject obj = null, Name name = default(Name))
Parameters
Type Name Description
UObject obj
Name name
Returns
Type Description
InsetPolygonCommand

Operators

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Implicit(IntPtr to InsetPolygonCommand)

Convert from IntPtr to UObject

Declaration
public static implicit operator InsetPolygonCommand(IntPtr p)
Parameters
Type Name Description
System.IntPtr p
Returns
Type Description
InsetPolygonCommand
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