Class InsetPolygonCommand
Adds a new polygon on the inside of an existing polygon, allowing the user to drag to set exactly where it should be placed.
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.PolygonModeling
Assembly: UE4DotNet.dll
Syntax
public class InsetPolygonCommand : MeshEditorEditCommand
Properties
| Improve this Doc View SourceDefaultObject
Get UE4 Default Object for this Class
Declaration
public static InsetPolygonCommand DefaultObject { get; }
Property Value
Type | Description |
---|---|
InsetPolygonCommand |
StaticClass
Get UE4 Class
Declaration
public static Class StaticClass { get; }
Property Value
Type | Description |
---|---|
Class |
Methods
| Improve this Doc View SourceNew(UObject, Name)
Spawn an object of this class
Declaration
public static InsetPolygonCommand New(UObject obj = null, Name name = default(Name))
Parameters
Type | Name | Description |
---|---|---|
UObject | obj | |
Name | name |
Returns
Type | Description |
---|---|
InsetPolygonCommand |
Operators
| Improve this Doc View SourceImplicit(IntPtr to InsetPolygonCommand)
Convert from IntPtr to UObject
Declaration
public static implicit operator InsetPolygonCommand(IntPtr p)
Parameters
Type | Name | Description |
---|---|---|
System.IntPtr | p |
Returns
Type | Description |
---|---|
InsetPolygonCommand |