Namespace UE4.PolygonModeling
Classes
AssignMaterialCommand
Assigns the highlighted material to the currently selected polygon(s)
BevelPolygonCommand
Adds a beveled edge to an existing polygon
DeleteMeshElementCommand
Delete Mesh Element Command
EditEdgeCreaseSharpnessCommand
For subdivision meshes, edits how sharp an edge crease is by dragging in space
EditVertexCornerSharpnessCommand
For subdivision meshes, edits how sharp a vertex corner is by dragging in space
ExtendEdgeCommand
Extends an edge by making a copy of it and allowing you to move it around
ExtendVertexCommand
Extend a vertex by making a copy of it, creating new polygons to join the geometry together
ExtrudePolygonCommand
Extrudes the polygon along an axis
FlipPolygonCommand
Flip Polygon Command
HardenEdgeCommand
Makes an edge hard
InsertEdgeLoopCommand
With an edge selected, inserts a loop of edge perpendicular to that edge while dragging
InsetPolygonCommand
Adds a new polygon on the inside of an existing polygon, allowing the user to drag to set exactly where it should be placed.
QuadrangulateMeshCommand
Quadrangulates the currently selected mesh
RemoveEdgeCommand
Attempts to remove the selected edge from the polygon, merging the adjacent polygons together
RemoveVertexCommand
Attempts to remove the selected vertex from the polygon it belongs to, keeping the polygon intact
SoftenEdgeCommand
Makes an edge soft
SplitEdgeCommand
Inserts a vertex along an edge and allows the user to move it around
SplitPolygonCommand
Base class for polygon splitting
SplitPolygonFromEdgeCommand
Splits a polygon into two, starting with a point along an edge
SplitPolygonFromPolygonCommand
Splits a polygon into two, starting with an edge on a polygon
SplitPolygonFromVertexCommand
Splits a polygon into two, starting with a vertex on that polygon
TessellatePolygonCommand
Tessellates selected polygons into smaller polygons
UnifyNormalsCommand
Unify Normals Command