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Namespace UE4.PolygonModeling

Classes

AssignMaterialCommand

Assigns the highlighted material to the currently selected polygon(s)

BevelPolygonCommand

Adds a beveled edge to an existing polygon

DeleteMeshElementCommand

Delete Mesh Element Command

EditEdgeCreaseSharpnessCommand

For subdivision meshes, edits how sharp an edge crease is by dragging in space

EditVertexCornerSharpnessCommand

For subdivision meshes, edits how sharp a vertex corner is by dragging in space

ExtendEdgeCommand

Extends an edge by making a copy of it and allowing you to move it around

ExtendVertexCommand

Extend a vertex by making a copy of it, creating new polygons to join the geometry together

ExtrudePolygonCommand

Extrudes the polygon along an axis

FlipPolygonCommand

Flip Polygon Command

HardenEdgeCommand

Makes an edge hard

InsertEdgeLoopCommand

With an edge selected, inserts a loop of edge perpendicular to that edge while dragging

InsetPolygonCommand

Adds a new polygon on the inside of an existing polygon, allowing the user to drag to set exactly where it should be placed.

QuadrangulateMeshCommand

Quadrangulates the currently selected mesh

RemoveEdgeCommand

Attempts to remove the selected edge from the polygon, merging the adjacent polygons together

RemoveVertexCommand

Attempts to remove the selected vertex from the polygon it belongs to, keeping the polygon intact

SoftenEdgeCommand

Makes an edge soft

SplitEdgeCommand

Inserts a vertex along an edge and allows the user to move it around

SplitPolygonCommand

Base class for polygon splitting

SplitPolygonFromEdgeCommand

Splits a polygon into two, starting with a point along an edge

SplitPolygonFromPolygonCommand

Splits a polygon into two, starting with an edge on a polygon

SplitPolygonFromVertexCommand

Splits a polygon into two, starting with a vertex on that polygon

TessellatePolygonCommand

Tessellates selected polygons into smaller polygons

UnifyNormalsCommand

Unify Normals Command

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