Class TileMapBlueprintLibrary
A collection of utility methods for working with tile map components @
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Paper2D
Assembly: UE4DotNet.dll
Syntax
public class TileMapBlueprintLibrary : BlueprintFunctionLibrary
Remarks
see UPaperTileMap, UPaperTileMapComponent
Properties
| Improve this Doc View SourceDefaultObject
Get UE4 Default Object for this Class
Declaration
public static TileMapBlueprintLibrary DefaultObject { get; }
Property Value
Type | Description |
---|---|
TileMapBlueprintLibrary |
StaticClass
Get UE4 Class
Declaration
public static Class StaticClass { get; }
Property Value
Type | Description |
---|---|
Class |
Methods
| Improve this Doc View SourceBreakTile(PaperTileInfo)
Breaks out the information for a tile
Declaration
public static (int, PaperTileSet, bool, bool, bool) BreakTile(PaperTileInfo Tile)
Parameters
Type | Name | Description |
---|---|---|
PaperTileInfo | Tile |
Returns
Type | Description |
---|---|
System.ValueTuple<System.Int32, PaperTileSet, System.Boolean, System.Boolean, System.Boolean> |
GetTileTransform(PaperTileInfo)
Returns the transform for a tile
Declaration
public static Transform GetTileTransform(PaperTileInfo Tile)
Parameters
Type | Name | Description |
---|---|---|
PaperTileInfo | Tile |
Returns
Type | Description |
---|---|
Transform |
GetTileUserData(PaperTileInfo)
Returns the user data name for the specified tile, or NAME_None if there is no user-specified data
Declaration
public static Name GetTileUserData(PaperTileInfo Tile)
Parameters
Type | Name | Description |
---|---|---|
PaperTileInfo | Tile |
Returns
Type | Description |
---|---|
Name |
MakeTile(Int32, PaperTileSet, Boolean, Boolean, Boolean)
Creates a tile from the specified information
Declaration
public static PaperTileInfo MakeTile(int TileIndex, PaperTileSet TileSet, bool bFlipH, bool bFlipV, bool bFlipD)
Parameters
Type | Name | Description |
---|---|---|
System.Int32 | TileIndex | |
PaperTileSet | TileSet | |
System.Boolean | bFlipH | |
System.Boolean | bFlipV | |
System.Boolean | bFlipD |
Returns
Type | Description |
---|---|
PaperTileInfo |
New(UObject, Name)
Spawn an object of this class
Declaration
public static TileMapBlueprintLibrary New(UObject obj = null, Name name = default(Name))
Parameters
Type | Name | Description |
---|---|---|
UObject | obj | |
Name | name |
Returns
Type | Description |
---|---|
TileMapBlueprintLibrary |
Operators
| Improve this Doc View SourceImplicit(IntPtr to TileMapBlueprintLibrary)
Convert from IntPtr to UObject
Declaration
public static implicit operator TileMapBlueprintLibrary(IntPtr p)
Parameters
Type | Name | Description |
---|---|---|
System.IntPtr | p |
Returns
Type | Description |
---|---|
TileMapBlueprintLibrary |