Class MeshEditorAssetContainer
Asset container for the mesh editor
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.MeshEditor
Assembly: UE4DotNet.dll
Syntax
public class MeshEditorAssetContainer : DataAsset
Properties
| Improve this Doc View SourceDefaultObject
Get UE4 Default Object for this Class
Declaration
public static MeshEditorAssetContainer DefaultObject { get; }
Property Value
| Type | Description |
|---|---|
| MeshEditorAssetContainer |
DefaultSound
Default Sound
Declaration
public SoundBase DefaultSound { get; set; }
Property Value
| Type | Description |
|---|---|
| SoundBase |
HoveredFaceMaterial
Hovered Face Material
Declaration
public MaterialInterface HoveredFaceMaterial { get; set; }
Property Value
| Type | Description |
|---|---|
| MaterialInterface |
HoveredGeometryMaterial
Hovered Geometry Material
Declaration
public MaterialInterface HoveredGeometryMaterial { get; set; }
Property Value
| Type | Description |
|---|---|
| MaterialInterface |
OverlayLineMaterial
Overlay Line Material
Declaration
public MaterialInterface OverlayLineMaterial { get; set; }
Property Value
| Type | Description |
|---|---|
| MaterialInterface |
OverlayPointMaterial
Overlay Point Material
Declaration
public MaterialInterface OverlayPointMaterial { get; set; }
Property Value
| Type | Description |
|---|---|
| MaterialInterface |
StaticClass
Get UE4 Class
Declaration
public static Class StaticClass { get; }
Property Value
| Type | Description |
|---|---|
| Class |
SubdividedMeshWireMaterial
Subdivided Mesh Wire Material
Declaration
public MaterialInterface SubdividedMeshWireMaterial { get; set; }
Property Value
| Type | Description |
|---|---|
| MaterialInterface |
WireMaterial
Wire Material
Declaration
public MaterialInterface WireMaterial { get; set; }
Property Value
| Type | Description |
|---|---|
| MaterialInterface |
Methods
| Improve this Doc View SourceNew(UObject, Name)
Spawn an object of this class
Declaration
public static MeshEditorAssetContainer New(UObject obj = null, Name name = default(Name))
Parameters
| Type | Name | Description |
|---|---|---|
| UObject | obj | |
| Name | name |
Returns
| Type | Description |
|---|---|
| MeshEditorAssetContainer |
Operators
| Improve this Doc View SourceImplicit(IntPtr to MeshEditorAssetContainer)
Convert from IntPtr to UObject
Declaration
public static implicit operator MeshEditorAssetContainer(IntPtr p)
Parameters
| Type | Name | Description |
|---|---|---|
| System.IntPtr | p |
Returns
| Type | Description |
|---|---|
| MeshEditorAssetContainer |