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Class MaterialExpressionLandscapeLayerWeight

Material Expression Landscape Layer Weight

Inheritance
System.Object
UObject
MaterialExpression
MaterialExpressionLandscapeLayerWeight
Inherited Members
MaterialExpression.MaterialExpressionEditorX
MaterialExpression.MaterialExpressionEditorY
MaterialExpression.GraphNode
MaterialExpression.MaterialExpressionGuid
MaterialExpression.Material
MaterialExpression.Function
MaterialExpression.bRealtimePreview
MaterialExpression.bNeedToUpdatePreview
MaterialExpression.bIsParameterExpression
MaterialExpression.bCommentBubbleVisible
MaterialExpression.bShowOutputNameOnPin
MaterialExpression.bShowMaskColorsOnPin
MaterialExpression.bHidePreviewWindow
MaterialExpression.bCollapsed
MaterialExpression.bShaderInputData
MaterialExpression.bShowInputs
MaterialExpression.bShowOutputs
UObject.TransientPackage
UObject.CastTo<T>(UObject)
UObject.CastTo(UObject, Type)
UObject.RemoveObject(UObject)
UObject.MakeObjectArrayField<T>(NativeArray*)
UObject.NotImplemented<T>()
UObject.Construct()
UObject.GetHashCode()
UObject.GetName()
UObject.ToString()
UObject.Name
UObject._None
UObject.None
UObject.ObjPointer
UObject.LoadObjectFromClass(Class, UObject, String, String, LoadFlags, PackageMap, Boolean)
UObject.LoadClass(Class, UObject, String, String, LoadFlags, PackageMap)
UObject.GetPropertyFor<T>(Name)
UObject.ExecuteUbergraph
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Landscape
Assembly: UE4DotNet.dll
Syntax
public class MaterialExpressionLandscapeLayerWeight : MaterialExpression

Properties

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Base

Defaults to 'ConstBase' if not specified

Declaration
public ExpressionInput Base { get; set; }
Property Value
Type Description
ExpressionInput
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ConstBase

only used if Base is not hooked up

Declaration
public Vector ConstBase { get; set; }
Property Value
Type Description
Vector
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DefaultObject

Get UE4 Default Object for this Class

Declaration
public static MaterialExpressionLandscapeLayerWeight DefaultObject { get; }
Property Value
Type Description
MaterialExpressionLandscapeLayerWeight
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ExpressionGUID

GUID that should be unique within the material, this is used for parameter renaming.

Declaration
public FGuid ExpressionGUID { get; set; }
Property Value
Type Description
FGuid
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Layer

Ignored if not specified

Declaration
public ExpressionInput Layer { get; set; }
Property Value
Type Description
ExpressionInput
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ParameterName

Parameter Name

Declaration
public Name ParameterName { get; set; }
Property Value
Type Description
Name
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PreviewWeight

Preview Weight

Declaration
public float PreviewWeight { get; set; }
Property Value
Type Description
System.Single
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StaticClass

Get UE4 Class

Declaration
public static Class StaticClass { get; }
Property Value
Type Description
Class

Methods

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New(UObject, Name)

Spawn an object of this class

Declaration
public static MaterialExpressionLandscapeLayerWeight New(UObject obj = null, Name name = default(Name))
Parameters
Type Name Description
UObject obj
Name name
Returns
Type Description
MaterialExpressionLandscapeLayerWeight

Operators

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Implicit(IntPtr to MaterialExpressionLandscapeLayerWeight)

Convert from IntPtr to UObject

Declaration
public static implicit operator MaterialExpressionLandscapeLayerWeight(IntPtr p)
Parameters
Type Name Description
System.IntPtr p
Returns
Type Description
MaterialExpressionLandscapeLayerWeight
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