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Class MaterialExpressionLandscapeLayerSwitch

Material Expression Landscape Layer Switch

Inheritance
System.Object
UObject
MaterialExpression
MaterialExpressionLandscapeLayerSwitch
Inherited Members
MaterialExpression.MaterialExpressionEditorX
MaterialExpression.MaterialExpressionEditorY
MaterialExpression.GraphNode
MaterialExpression.MaterialExpressionGuid
MaterialExpression.Material
MaterialExpression.Function
MaterialExpression.bRealtimePreview
MaterialExpression.bNeedToUpdatePreview
MaterialExpression.bIsParameterExpression
MaterialExpression.bCommentBubbleVisible
MaterialExpression.bShowOutputNameOnPin
MaterialExpression.bShowMaskColorsOnPin
MaterialExpression.bHidePreviewWindow
MaterialExpression.bCollapsed
MaterialExpression.bShaderInputData
MaterialExpression.bShowInputs
MaterialExpression.bShowOutputs
UObject.TransientPackage
UObject.CastTo<T>(UObject)
UObject.CastTo(UObject, Type)
UObject.RemoveObject(UObject)
UObject.MakeObjectArrayField<T>(NativeArray*)
UObject.NotImplemented<T>()
UObject.Construct()
UObject.GetHashCode()
UObject.GetName()
UObject.ToString()
UObject.Name
UObject._None
UObject.None
UObject.ObjPointer
UObject.LoadObjectFromClass(Class, UObject, String, String, LoadFlags, PackageMap, Boolean)
UObject.LoadClass(Class, UObject, String, String, LoadFlags, PackageMap)
UObject.GetPropertyFor<T>(Name)
UObject.ExecuteUbergraph
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Landscape
Assembly: UE4DotNet.dll
Syntax
public class MaterialExpressionLandscapeLayerSwitch : MaterialExpression

Properties

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DefaultObject

Get UE4 Default Object for this Class

Declaration
public static MaterialExpressionLandscapeLayerSwitch DefaultObject { get; }
Property Value
Type Description
MaterialExpressionLandscapeLayerSwitch
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ExpressionGUID

GUID that should be unique within the material, this is used for parameter renaming.

Declaration
public FGuid ExpressionGUID { get; set; }
Property Value
Type Description
FGuid
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LayerNotUsed

Layer Not Used

Declaration
public ExpressionInput LayerNotUsed { get; set; }
Property Value
Type Description
ExpressionInput
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LayerUsed

Layer Used

Declaration
public ExpressionInput LayerUsed { get; set; }
Property Value
Type Description
ExpressionInput
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ParameterName

Parameter Name

Declaration
public Name ParameterName { get; set; }
Property Value
Type Description
Name
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PreviewUsed

Declaration
public bool PreviewUsed { get; set; }
Property Value
Type Description
System.Boolean
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StaticClass

Get UE4 Class

Declaration
public static Class StaticClass { get; }
Property Value
Type Description
Class

Methods

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New(UObject, Name)

Spawn an object of this class

Declaration
public static MaterialExpressionLandscapeLayerSwitch New(UObject obj = null, Name name = default(Name))
Parameters
Type Name Description
UObject obj
Name name
Returns
Type Description
MaterialExpressionLandscapeLayerSwitch

Operators

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Implicit(IntPtr to MaterialExpressionLandscapeLayerSwitch)

Convert from IntPtr to UObject

Declaration
public static implicit operator MaterialExpressionLandscapeLayerSwitch(IntPtr p)
Parameters
Type Name Description
System.IntPtr p
Returns
Type Description
MaterialExpressionLandscapeLayerSwitch
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