Class GeometryCacheTrack
Base class for GeometryCache tracks, stores matrix animation data and implements functionality for it
Inheritance
System.Object
GeometryCacheTrack
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.GeometryCache
Assembly: UE4DotNet.dll
Syntax
public class GeometryCacheTrack : UObject
Properties
| Improve this Doc View SourceDefaultObject
Get UE4 Default Object for this Class
Declaration
public static GeometryCacheTrack DefaultObject { get; }
Property Value
Type | Description |
---|---|
GeometryCacheTrack |
Duration
The duration of this track's animation.
Declaration
public float Duration { get; set; }
Property Value
Type | Description |
---|---|
System.Single |
Remarks
This is an open ended interval [0..Duration[. If the animation is looping this is also the length of the loop.
Note: This is set by the importer possibly based on user preferences. There may be less actual frames available. E.g. the animation has data for the first 2 seconds, but duration is set to 5, so it will loop every 5 seconds with the last three seconds showing a static scene.
StaticClass
Get UE4 Class
Declaration
public static Class StaticClass { get; }
Property Value
Type | Description |
---|---|
Class |
Methods
| Improve this Doc View SourceNew(UObject, Name)
Spawn an object of this class
Declaration
public static GeometryCacheTrack New(UObject obj = null, Name name = default(Name))
Parameters
Type | Name | Description |
---|---|---|
UObject | obj | |
Name | name |
Returns
Type | Description |
---|---|
GeometryCacheTrack |
Operators
| Improve this Doc View SourceImplicit(IntPtr to GeometryCacheTrack)
Convert from IntPtr to UObject
Declaration
public static implicit operator GeometryCacheTrack(IntPtr p)
Parameters
Type | Name | Description |
---|---|---|
System.IntPtr | p |
Returns
Type | Description |
---|---|
GeometryCacheTrack |