Namespace UE4.GeometryCache
Classes
GeometryCache
A Geometry Cache is a piece/set of geometry that consists of individual Mesh/Transformation samples.
GeometryCacheActor
GeometryCache actor, serves as a place-able actor for GeometryCache objects
GeometryCacheCodecBase
Interface for assets/objects that can own UserData *
GeometryCacheCodecRaw
Geometry Cache Codec Raw
GeometryCacheCodecV1
Geometry Cache Codec V1
GeometryCacheComponent
GeometryCacheComponent, encapsulates a GeometryCache asset instance and implements functionality for rendering/and playback of GeometryCaches
GeometryCacheTrack
Base class for GeometryCache tracks, stores matrix animation data and implements functionality for it
GeometryCacheTrack_FlipbookAnimation
Derived GeometryCacheTrack class, used for Transform animation.
GeometryCacheTrack_TransformAnimation
Derived GeometryCacheTrack class, used for Transform animation.
GeometryCacheTrack_TransformGroupAnimation
Derived GeometryCacheTrack class, used for Transform animation.
GeometryCacheTrackStreamable
Derived GeometryCacheTrack class, used for Transform animation.
Structs
GeometryCacheMeshBatchInfo
Stores per-batch data used for rendering
GeometryCacheMeshData
Stores per Track/Mesh data used for rendering
GeometryCacheVertexInfo
Stores info on the attributes of a vertex in a mesh
TrackRenderData
Stores the RenderData for each individual track