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Namespace UE4.GeometryCache

Classes

GeometryCache

A Geometry Cache is a piece/set of geometry that consists of individual Mesh/Transformation samples.

GeometryCacheActor

GeometryCache actor, serves as a place-able actor for GeometryCache objects

GeometryCacheCodecBase

Interface for assets/objects that can own UserData *

GeometryCacheCodecRaw

Geometry Cache Codec Raw

GeometryCacheCodecV1

Geometry Cache Codec V1

GeometryCacheComponent

GeometryCacheComponent, encapsulates a GeometryCache asset instance and implements functionality for rendering/and playback of GeometryCaches

GeometryCacheTrack

Base class for GeometryCache tracks, stores matrix animation data and implements functionality for it

GeometryCacheTrack_FlipbookAnimation

Derived GeometryCacheTrack class, used for Transform animation.

GeometryCacheTrack_TransformAnimation

Derived GeometryCacheTrack class, used for Transform animation.

GeometryCacheTrack_TransformGroupAnimation

Derived GeometryCacheTrack class, used for Transform animation.

GeometryCacheTrackStreamable

Derived GeometryCacheTrack class, used for Transform animation.

Structs

GeometryCacheMeshBatchInfo

Stores per-batch data used for rendering

GeometryCacheMeshData

Stores per Track/Mesh data used for rendering

GeometryCacheVertexInfo

Stores info on the attributes of a vertex in a mesh

TrackRenderData

Stores the RenderData for each individual track

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