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Struct TrackRenderData

Stores the RenderData for each individual track

Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.GeometryCache
Assembly: UE4DotNet.dll
Syntax
public struct TrackRenderData
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