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Class GameplayTagAssetInterface

Gameplay Tag Asset Interface

Inheritance
System.Object
UObject
Interface
GameplayTagAssetInterface
Inherited Members
UObject.TransientPackage
UObject.CastTo<T>(UObject)
UObject.CastTo(UObject, Type)
UObject.RemoveObject(UObject)
UObject.MakeObjectArrayField<T>(NativeArray*)
UObject.NotImplemented<T>()
UObject.Construct()
UObject.GetHashCode()
UObject.GetName()
UObject.ToString()
UObject.Name
UObject._None
UObject.None
UObject.ObjPointer
UObject.LoadObjectFromClass(Class, UObject, String, String, LoadFlags, PackageMap, Boolean)
UObject.LoadClass(Class, UObject, String, String, LoadFlags, PackageMap)
UObject.GetPropertyFor<T>(Name)
UObject.ExecuteUbergraph
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.GameplayTags
Assembly: UE4DotNet.dll
Syntax
public class GameplayTagAssetInterface : Interface

Properties

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DefaultObject

Get UE4 Default Object for this Class

Declaration
public static GameplayTagAssetInterface DefaultObject { get; }
Property Value
Type Description
GameplayTagAssetInterface
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StaticClass

Get UE4 Class

Declaration
public static Class StaticClass { get; }
Property Value
Type Description
Class

Methods

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GetOwnedGameplayTags()

Get any owned gameplay tags on the asset @

Declaration
public GameplayTagContainer GetOwnedGameplayTags()
Returns
Type Description
GameplayTagContainer
Remarks

param OutTags [OUT] Set of tags on the asset

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HasAllMatchingGameplayTags(GameplayTagContainer)

Check if the asset has gameplay tags that matches against all of the specified tags (expands to include parents of asset tags) @

Declaration
public bool HasAllMatchingGameplayTags(GameplayTagContainer TagContainer)
Parameters
Type Name Description
GameplayTagContainer TagContainer
Returns
Type Description
System.Boolean
Remarks

param TagContainer Tag container to check for a match

@return True if the asset has matches all of the gameplay tags, will be true if container is empty

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HasAnyMatchingGameplayTags(GameplayTagContainer)

Check if the asset has gameplay tags that matches against any of the specified tags (expands to include parents of asset tags) @

Declaration
public bool HasAnyMatchingGameplayTags(GameplayTagContainer TagContainer)
Parameters
Type Name Description
GameplayTagContainer TagContainer
Returns
Type Description
System.Boolean
Remarks

param TagContainer Tag container to check for a match

@return True if the asset has matches any of the gameplay tags, will be false if container is empty

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HasMatchingGameplayTag(GameplayTag)

Check if the asset has a gameplay tag that matches against the specified tag (expands to include parents of asset tags) @

Declaration
public bool HasMatchingGameplayTag(GameplayTag TagToCheck)
Parameters
Type Name Description
GameplayTag TagToCheck
Returns
Type Description
System.Boolean
Remarks

param TagToCheck Tag to check for a match

@return True if the asset has a gameplay tag that matches, false if not

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New(UObject, Name)

Spawn an object of this class

Declaration
public static GameplayTagAssetInterface New(UObject obj = null, Name name = default(Name))
Parameters
Type Name Description
UObject obj
Name name
Returns
Type Description
GameplayTagAssetInterface

Operators

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Implicit(IntPtr to GameplayTagAssetInterface)

Convert from IntPtr to UObject

Declaration
public static implicit operator GameplayTagAssetInterface(IntPtr p)
Parameters
Type Name Description
System.IntPtr p
Returns
Type Description
GameplayTagAssetInterface
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