Class VOIPTalker
VOIPTalker
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public class VOIPTalker : ActorComponent
Properties
| Improve this Doc View SourceDefaultObject
Get UE4 Default Object for this Class
Declaration
public static VOIPTalker DefaultObject { get; }
Property Value
Type | Description |
---|---|
VOIPTalker |
Settings
Configurable settings for this player's voice. When set, this will update the next time the player speaks.
Declaration
public VoiceSettings Settings { get; set; }
Property Value
Type | Description |
---|---|
VoiceSettings |
StaticClass
Get UE4 Class
Declaration
public static Class StaticClass { get; }
Property Value
Type | Description |
---|---|
Class |
Methods
| Improve this Doc View SourceCreateTalkerForPlayer(PlayerState)
function for creating and registering a UVOIPTalker.
Declaration
public static VOIPTalker CreateTalkerForPlayer(PlayerState OwningState)
Parameters
Type | Name | Description |
---|---|---|
PlayerState | OwningState |
Returns
Type | Description |
---|---|
VOIPTalker |
GetVoiceLevel()
Get the current level of how loud this player is speaking.
Declaration
public float GetVoiceLevel()
Returns
Type | Description |
---|---|
System.Single |
Remarks
Will return 0.0 if player is not talking.
New(UObject, Name)
Spawn an object of this class
Declaration
public static VOIPTalker New(UObject obj = null, Name name = default(Name))
Parameters
Type | Name | Description |
---|---|---|
UObject | obj | |
Name | name |
Returns
Type | Description |
---|---|
VOIPTalker |
RegisterWithPlayerState(PlayerState)
This function sets up this talker with a specific player.
Declaration
public void RegisterWithPlayerState(PlayerState OwningState)
Parameters
Type | Name | Description |
---|---|---|
PlayerState | OwningState |
Remarks
It is necessary to use this to properly control a specific player's voice and receive events.
Events
| Improve this Doc View SourceBPOnTalkingBegin
Blueprint native event for when this player starts speaking.
Declaration
public event VOIPTalker.BPOnTalkingBegin_delegate BPOnTalkingBegin
Event Type
Type | Description |
---|---|
VOIPTalker.BPOnTalkingBegin_delegate |
BPOnTalkingEnd
Blueprint native event for when this player stops speaking.
Declaration
public event VOIPTalker.BPOnTalkingEnd_delegate BPOnTalkingEnd
Event Type
Type | Description |
---|---|
VOIPTalker.BPOnTalkingEnd_delegate |
Operators
| Improve this Doc View SourceImplicit(IntPtr to VOIPTalker)
Convert from IntPtr to UObject
Declaration
public static implicit operator VOIPTalker(IntPtr p)
Parameters
Type | Name | Description |
---|---|---|
System.IntPtr | p |
Returns
Type | Description |
---|---|
VOIPTalker |