Struct VoiceSettings
Voice Settings
Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public struct VoiceSettings
Properties
| Improve this Doc View SourceAttenuationSettings
Optional attenuation settings to attach to this player's voice.
Declaration
public SoundAttenuation AttenuationSettings { get; set; }
Property Value
Type | Description |
---|---|
SoundAttenuation |
Remarks
This should only be used when ComponentToAttachTo is set.
ComponentToAttachTo
Optionally attach the voice source to a Scene Component to give the appearance that the voice is coming from that scene component.
Declaration
public SceneComponent ComponentToAttachTo { get; set; }
Property Value
Type | Description |
---|---|
SceneComponent |
Remarks
If this is not set, the voice will not be spatialized.
SourceEffectChain
Optional audio effects to apply to this player's voice.
Declaration
public SoundEffectSourcePresetChain SourceEffectChain { get; set; }
Property Value
Type | Description |
---|---|
SoundEffectSourcePresetChain |