Show / Hide Table of Contents

Struct VoiceSettings

Voice Settings

Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public struct VoiceSettings

Properties

| Improve this Doc View Source

AttenuationSettings

Optional attenuation settings to attach to this player's voice.

Declaration
public SoundAttenuation AttenuationSettings { get; set; }
Property Value
Type Description
SoundAttenuation
Remarks

This should only be used when ComponentToAttachTo is set.

| Improve this Doc View Source

ComponentToAttachTo

Optionally attach the voice source to a Scene Component to give the appearance that the voice is coming from that scene component.

Declaration
public SceneComponent ComponentToAttachTo { get; set; }
Property Value
Type Description
SceneComponent
Remarks

If this is not set, the voice will not be spatialized.

| Improve this Doc View Source

SourceEffectChain

Optional audio effects to apply to this player's voice.

Declaration
public SoundEffectSourcePresetChain SourceEffectChain { get; set; }
Property Value
Type Description
SoundEffectSourcePresetChain
  • Improve this Doc
  • View Source
Back to top Generated by DocFX