Class SubsurfaceProfile
Subsurface Scattering profile asset, can be specified at the material.
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public class SubsurfaceProfile : UObject
Remarks
Only for "Subsurface Profile" materials, is use during Screenspace Subsurface Scattering Don't change at runtime. All properties in here are per material - texture like variations need to come from properties that are in the GBuffer.
Properties
| Improve this Doc View SourceDefaultObject
Get UE4 Default Object for this Class
Declaration
public static SubsurfaceProfile DefaultObject { get; }
Property Value
Type | Description |
---|---|
SubsurfaceProfile |
Settings
Settings
Declaration
public SubsurfaceProfileStruct Settings { get; set; }
Property Value
Type | Description |
---|---|
SubsurfaceProfileStruct |
StaticClass
Get UE4 Class
Declaration
public static Class StaticClass { get; }
Property Value
Type | Description |
---|---|
Class |
Methods
| Improve this Doc View SourceNew(UObject, Name)
Spawn an object of this class
Declaration
public static SubsurfaceProfile New(UObject obj = null, Name name = default(Name))
Parameters
Type | Name | Description |
---|---|---|
UObject | obj | |
Name | name |
Returns
Type | Description |
---|---|
SubsurfaceProfile |
Operators
| Improve this Doc View SourceImplicit(IntPtr to SubsurfaceProfile)
Convert from IntPtr to UObject
Declaration
public static implicit operator SubsurfaceProfile(IntPtr p)
Parameters
Type | Name | Description |
---|---|---|
System.IntPtr | p |
Returns
Type | Description |
---|---|
SubsurfaceProfile |