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Struct SubsurfaceProfileStruct

struct with all the settings we want in USubsurfaceProfile, separate to make it easer to pass this data around in the engine.

Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public struct SubsurfaceProfileStruct

Fields

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ExtinctionScale

Declaration
public float ExtinctionScale
Field Value
Type Description
System.Single
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IOR

Declaration
public float IOR
Field Value
Type Description
System.Single
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LobeMix

Declaration
public float LobeMix
Field Value
Type Description
System.Single
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NormalScale

Declaration
public float NormalScale
Field Value
Type Description
System.Single
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Roughness0

Declaration
public float Roughness0
Field Value
Type Description
System.Single
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Roughness1

Declaration
public float Roughness1
Field Value
Type Description
System.Single
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ScatteringDistribution

Declaration
public float ScatteringDistribution
Field Value
Type Description
System.Single
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ScatterRadius

Declaration
public float ScatterRadius
Field Value
Type Description
System.Single
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