Struct SubsurfaceProfileStruct
struct with all the settings we want in USubsurfaceProfile, separate to make it easer to pass this data around in the engine.
Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Assembly: UE4DotNet.dll
Syntax
public struct SubsurfaceProfileStruct
Fields
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ExtinctionScale
Declaration
public float ExtinctionScale
Field Value
Type |
Description |
System.Single |
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IOR
Declaration
Field Value
Type |
Description |
System.Single |
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LobeMix
Declaration
Field Value
Type |
Description |
System.Single |
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NormalScale
Declaration
Field Value
Type |
Description |
System.Single |
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Roughness0
Declaration
Field Value
Type |
Description |
System.Single |
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Roughness1
Declaration
Field Value
Type |
Description |
System.Single |
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ScatteringDistribution
Declaration
public float ScatteringDistribution
Field Value
Type |
Description |
System.Single |
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ScatterRadius
Declaration
public float ScatterRadius
Field Value
Type |
Description |
System.Single |
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