Class SoundNodeRandom
Selects sounds from a random set
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public class SoundNodeRandom : SoundNode
Properties
| Improve this Doc View SourcebRandomizeWithoutReplacement
Declaration
public bool bRandomizeWithoutReplacement { get; set; }
Property Value
Type | Description |
---|---|
System.Boolean |
bShouldExcludeFromBranchCulling
Declaration
public bool bShouldExcludeFromBranchCulling { get; set; }
Property Value
Type | Description |
---|---|
System.Boolean |
bSoundCueExcludedFromBranchCulling
Declaration
public bool bSoundCueExcludedFromBranchCulling { get; set; }
Property Value
Type | Description |
---|---|
System.Boolean |
DefaultObject
Get UE4 Default Object for this Class
Declaration
public static SoundNodeRandom DefaultObject { get; }
Property Value
Type | Description |
---|---|
SoundNodeRandom |
NumRandomUsed
Counter var so we don't have to count all of the used sounds each time we choose a sound *
Declaration
public int NumRandomUsed { get; set; }
Property Value
Type | Description |
---|---|
System.Int32 |
PreselectAtLevelLoad
If greater than 0, then upon each level load such a number of inputs will be randomly selected and the rest will be removed.
Declaration
public int PreselectAtLevelLoad { get; set; }
Property Value
Type | Description |
---|---|
System.Int32 |
Remarks
This can be used to cut down the memory usage of large randomizing cues.
StaticClass
Get UE4 Class
Declaration
public static Class StaticClass { get; }
Property Value
Type | Description |
---|---|
Class |
Methods
| Improve this Doc View SourceNew(UObject, Name)
Spawn an object of this class
Declaration
public static SoundNodeRandom New(UObject obj = null, Name name = default(Name))
Parameters
Type | Name | Description |
---|---|---|
UObject | obj | |
Name | name |
Returns
Type | Description |
---|---|
SoundNodeRandom |
Operators
| Improve this Doc View SourceImplicit(IntPtr to SoundNodeRandom)
Convert from IntPtr to UObject
Declaration
public static implicit operator SoundNodeRandom(IntPtr p)
Parameters
Type | Name | Description |
---|---|---|
System.IntPtr | p |
Returns
Type | Description |
---|---|
SoundNodeRandom |