Class SoundNodeQualityLevel
This SoundNode uses GameUserSettings AudioQualityLevel (or the editor override) to choose which branch to play
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public class SoundNodeQualityLevel : SoundNode
Remarks
and at runtime will only load in to memory sound waves connected to the branch that will be selected
Properties
| Improve this Doc View SourceDefaultObject
Get UE4 Default Object for this Class
Declaration
public static SoundNodeQualityLevel DefaultObject { get; }
Property Value
Type | Description |
---|---|
SoundNodeQualityLevel |
StaticClass
Get UE4 Class
Declaration
public static Class StaticClass { get; }
Property Value
Type | Description |
---|---|
Class |
Methods
| Improve this Doc View SourceNew(UObject, Name)
Spawn an object of this class
Declaration
public static SoundNodeQualityLevel New(UObject obj = null, Name name = default(Name))
Parameters
Type | Name | Description |
---|---|---|
UObject | obj | |
Name | name |
Returns
Type | Description |
---|---|
SoundNodeQualityLevel |
Operators
| Improve this Doc View SourceImplicit(IntPtr to SoundNodeQualityLevel)
Convert from IntPtr to UObject
Declaration
public static implicit operator SoundNodeQualityLevel(IntPtr p)
Parameters
Type | Name | Description |
---|---|---|
System.IntPtr | p |
Returns
Type | Description |
---|---|
SoundNodeQualityLevel |