Class SoundNodeOscillator
Defines how a sound oscillates
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public class SoundNodeOscillator : SoundNode
Properties
| Improve this Doc View SourceAmplitudeMax
An amplitude of 0.25 would oscillate between 0.75 and 1.25.
Declaration
public float AmplitudeMax { get; set; }
Property Value
Type | Description |
---|---|
System.Single |
AmplitudeMin
An amplitude of 0.25 would oscillate between 0.75 and 1.25.
Declaration
public float AmplitudeMin { get; set; }
Property Value
Type | Description |
---|---|
System.Single |
bModulatePitch
Declaration
public bool bModulatePitch { get; set; }
Property Value
Type | Description |
---|---|
System.Boolean |
bModulateVolume
Declaration
public bool bModulateVolume { get; set; }
Property Value
Type | Description |
---|---|
System.Boolean |
CenterMax
A center of 0.5 would oscillate around 0.5.
Declaration
public float CenterMax { get; set; }
Property Value
Type | Description |
---|---|
System.Single |
CenterMin
A center of 0.5 would oscillate around 0.5.
Declaration
public float CenterMin { get; set; }
Property Value
Type | Description |
---|---|
System.Single |
DefaultObject
Get UE4 Default Object for this Class
Declaration
public static SoundNodeOscillator DefaultObject { get; }
Property Value
Type | Description |
---|---|
SoundNodeOscillator |
FrequencyMax
A frequency of 20 would oscillate at 10Hz.
Declaration
public float FrequencyMax { get; set; }
Property Value
Type | Description |
---|---|
System.Single |
FrequencyMin
A frequency of 20 would oscillate at 10Hz.
Declaration
public float FrequencyMin { get; set; }
Property Value
Type | Description |
---|---|
System.Single |
OffsetMax
Offset into the sine wave. Value modded by 2 * PI.
Declaration
public float OffsetMax { get; set; }
Property Value
Type | Description |
---|---|
System.Single |
OffsetMin
Offset into the sine wave. Value modded by 2 * PI.
Declaration
public float OffsetMin { get; set; }
Property Value
Type | Description |
---|---|
System.Single |
StaticClass
Get UE4 Class
Declaration
public static Class StaticClass { get; }
Property Value
Type | Description |
---|---|
Class |
Methods
| Improve this Doc View SourceNew(UObject, Name)
Spawn an object of this class
Declaration
public static SoundNodeOscillator New(UObject obj = null, Name name = default(Name))
Parameters
Type | Name | Description |
---|---|---|
UObject | obj | |
Name | name |
Returns
Type | Description |
---|---|
SoundNodeOscillator |
Operators
| Improve this Doc View SourceImplicit(IntPtr to SoundNodeOscillator)
Convert from IntPtr to UObject
Declaration
public static implicit operator SoundNodeOscillator(IntPtr p)
Parameters
Type | Name | Description |
---|---|---|
System.IntPtr | p |
Returns
Type | Description |
---|---|
SoundNodeOscillator |