Show / Hide Table of Contents

Class SoundNodeOscillator

Defines how a sound oscillates

Inheritance
System.Object
UObject
SoundNode
SoundNodeOscillator
Inherited Members
SoundNode.ChildNodes
SoundNode.GraphNode
UObject.TransientPackage
UObject.CastTo<T>(UObject)
UObject.CastTo(UObject, Type)
UObject.RemoveObject(UObject)
UObject.MakeObjectArrayField<T>(NativeArray*)
UObject.NotImplemented<T>()
UObject.Construct()
UObject.GetHashCode()
UObject.GetName()
UObject.ToString()
UObject.Name
UObject._None
UObject.None
UObject.ObjPointer
UObject.LoadObjectFromClass(Class, UObject, String, String, LoadFlags, PackageMap, Boolean)
UObject.LoadClass(Class, UObject, String, String, LoadFlags, PackageMap)
UObject.GetPropertyFor<T>(Name)
UObject.ExecuteUbergraph
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public class SoundNodeOscillator : SoundNode

Properties

| Improve this Doc View Source

AmplitudeMax

An amplitude of 0.25 would oscillate between 0.75 and 1.25.

Declaration
public float AmplitudeMax { get; set; }
Property Value
Type Description
System.Single
| Improve this Doc View Source

AmplitudeMin

An amplitude of 0.25 would oscillate between 0.75 and 1.25.

Declaration
public float AmplitudeMin { get; set; }
Property Value
Type Description
System.Single
| Improve this Doc View Source

bModulatePitch

Declaration
public bool bModulatePitch { get; set; }
Property Value
Type Description
System.Boolean
| Improve this Doc View Source

bModulateVolume

Declaration
public bool bModulateVolume { get; set; }
Property Value
Type Description
System.Boolean
| Improve this Doc View Source

CenterMax

A center of 0.5 would oscillate around 0.5.

Declaration
public float CenterMax { get; set; }
Property Value
Type Description
System.Single
| Improve this Doc View Source

CenterMin

A center of 0.5 would oscillate around 0.5.

Declaration
public float CenterMin { get; set; }
Property Value
Type Description
System.Single
| Improve this Doc View Source

DefaultObject

Get UE4 Default Object for this Class

Declaration
public static SoundNodeOscillator DefaultObject { get; }
Property Value
Type Description
SoundNodeOscillator
| Improve this Doc View Source

FrequencyMax

A frequency of 20 would oscillate at 10Hz.

Declaration
public float FrequencyMax { get; set; }
Property Value
Type Description
System.Single
| Improve this Doc View Source

FrequencyMin

A frequency of 20 would oscillate at 10Hz.

Declaration
public float FrequencyMin { get; set; }
Property Value
Type Description
System.Single
| Improve this Doc View Source

OffsetMax

Offset into the sine wave. Value modded by 2 * PI.

Declaration
public float OffsetMax { get; set; }
Property Value
Type Description
System.Single
| Improve this Doc View Source

OffsetMin

Offset into the sine wave. Value modded by 2 * PI.

Declaration
public float OffsetMin { get; set; }
Property Value
Type Description
System.Single
| Improve this Doc View Source

StaticClass

Get UE4 Class

Declaration
public static Class StaticClass { get; }
Property Value
Type Description
Class

Methods

| Improve this Doc View Source

New(UObject, Name)

Spawn an object of this class

Declaration
public static SoundNodeOscillator New(UObject obj = null, Name name = default(Name))
Parameters
Type Name Description
UObject obj
Name name
Returns
Type Description
SoundNodeOscillator

Operators

| Improve this Doc View Source

Implicit(IntPtr to SoundNodeOscillator)

Convert from IntPtr to UObject

Declaration
public static implicit operator SoundNodeOscillator(IntPtr p)
Parameters
Type Name Description
System.IntPtr p
Returns
Type Description
SoundNodeOscillator
  • Improve this Doc
  • View Source
Back to top Generated by DocFX