Class SoundNodeLooping
Defines how a sound loops; either indefinitely, or for a set number of times.
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public class SoundNodeLooping : SoundNode
Remarks
Note: The Looping node should only be used for logical or procedural looping such as introducing a delay. These sounds will not be played seamlessly. If you want a sound to loop seamlessly and indefinitely, use the Looping flag on the Wave Player node for that sound.
Properties
| Improve this Doc View SourcebLoopIndefinitely
Declaration
public bool bLoopIndefinitely { get; set; }
Property Value
Type | Description |
---|---|
System.Boolean |
DefaultObject
Get UE4 Default Object for this Class
Declaration
public static SoundNodeLooping DefaultObject { get; }
Property Value
Type | Description |
---|---|
SoundNodeLooping |
LoopCount
The amount of times to loop
Declaration
public int LoopCount { get; set; }
Property Value
Type | Description |
---|---|
System.Int32 |
StaticClass
Get UE4 Class
Declaration
public static Class StaticClass { get; }
Property Value
Type | Description |
---|---|
Class |
Methods
| Improve this Doc View SourceNew(UObject, Name)
Spawn an object of this class
Declaration
public static SoundNodeLooping New(UObject obj = null, Name name = default(Name))
Parameters
Type | Name | Description |
---|---|---|
UObject | obj | |
Name | name |
Returns
Type | Description |
---|---|
SoundNodeLooping |
Operators
| Improve this Doc View SourceImplicit(IntPtr to SoundNodeLooping)
Convert from IntPtr to UObject
Declaration
public static implicit operator SoundNodeLooping(IntPtr p)
Parameters
Type | Name | Description |
---|---|---|
System.IntPtr | p |
Returns
Type | Description |
---|---|
SoundNodeLooping |