Class SoundNodeEnveloper
Allows manipulation of volume and pitch over a set time period
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public class SoundNodeEnveloper : SoundNode
Properties
| Improve this Doc View SourcebLoop
Declaration
public bool bLoop { get; set; }
Property Value
Type | Description |
---|---|
System.Boolean |
bLoopIndefinitely
Declaration
public bool bLoopIndefinitely { get; set; }
Property Value
Type | Description |
---|---|
System.Boolean |
DefaultObject
Get UE4 Default Object for this Class
Declaration
public static SoundNodeEnveloper DefaultObject { get; }
Property Value
Type | Description |
---|---|
SoundNodeEnveloper |
DurationAfterLoop
The time in seconds it takes the evelope to fade out after the last loop is completed.
Declaration
public float DurationAfterLoop { get; set; }
Property Value
Type | Description |
---|---|
System.Single |
LoopCount
The number of times the envelope should loop if looping is enabled and the envelope is not set to loop indefinitely.
Declaration
public int LoopCount { get; set; }
Property Value
Type | Description |
---|---|
System.Int32 |
LoopEnd
The time in seconds where the envelope's loop ends.
Declaration
public float LoopEnd { get; set; }
Property Value
Type | Description |
---|---|
System.Single |
LoopStart
The time in seconds where the envelope's loop begins.
Declaration
public float LoopStart { get; set; }
Property Value
Type | Description |
---|---|
System.Single |
PitchCurve
The distribution defining the pitch envelope.
Declaration
public RuntimeFloatCurve PitchCurve { get; set; }
Property Value
Type | Description |
---|---|
RuntimeFloatCurve |
PitchMax
The upper bound of pitch (1.0 is no change)
Declaration
public float PitchMax { get; set; }
Property Value
Type | Description |
---|---|
System.Single |
PitchMin
The lower bound of pitch (1.0 is no change)
Declaration
public float PitchMin { get; set; }
Property Value
Type | Description |
---|---|
System.Single |
StaticClass
Get UE4 Class
Declaration
public static Class StaticClass { get; }
Property Value
Type | Description |
---|---|
Class |
VolumeCurve
The distribution defining the volume envelope.
Declaration
public RuntimeFloatCurve VolumeCurve { get; set; }
Property Value
Type | Description |
---|---|
RuntimeFloatCurve |
VolumeMax
The upper bound of volume (1.0 is no change)
Declaration
public float VolumeMax { get; set; }
Property Value
Type | Description |
---|---|
System.Single |
VolumeMin
The lower bound of volume (1.0 is no change)
Declaration
public float VolumeMin { get; set; }
Property Value
Type | Description |
---|---|
System.Single |
Methods
| Improve this Doc View SourceNew(UObject, Name)
Spawn an object of this class
Declaration
public static SoundNodeEnveloper New(UObject obj = null, Name name = default(Name))
Parameters
Type | Name | Description |
---|---|---|
UObject | obj | |
Name | name |
Returns
Type | Description |
---|---|
SoundNodeEnveloper |
Operators
| Improve this Doc View SourceImplicit(IntPtr to SoundNodeEnveloper)
Convert from IntPtr to UObject
Declaration
public static implicit operator SoundNodeEnveloper(IntPtr p)
Parameters
Type | Name | Description |
---|---|---|
System.IntPtr | p |
Returns
Type | Description |
---|---|
SoundNodeEnveloper |