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Class SoundNodeEnveloper

Allows manipulation of volume and pitch over a set time period

Inheritance
System.Object
UObject
SoundNode
SoundNodeEnveloper
Inherited Members
SoundNode.ChildNodes
SoundNode.GraphNode
UObject.TransientPackage
UObject.CastTo<T>(UObject)
UObject.CastTo(UObject, Type)
UObject.RemoveObject(UObject)
UObject.MakeObjectArrayField<T>(NativeArray*)
UObject.NotImplemented<T>()
UObject.Construct()
UObject.GetHashCode()
UObject.GetName()
UObject.ToString()
UObject.Name
UObject._None
UObject.None
UObject.ObjPointer
UObject.LoadObjectFromClass(Class, UObject, String, String, LoadFlags, PackageMap, Boolean)
UObject.LoadClass(Class, UObject, String, String, LoadFlags, PackageMap)
UObject.GetPropertyFor<T>(Name)
UObject.ExecuteUbergraph
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public class SoundNodeEnveloper : SoundNode

Properties

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bLoop

Declaration
public bool bLoop { get; set; }
Property Value
Type Description
System.Boolean
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bLoopIndefinitely

Declaration
public bool bLoopIndefinitely { get; set; }
Property Value
Type Description
System.Boolean
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DefaultObject

Get UE4 Default Object for this Class

Declaration
public static SoundNodeEnveloper DefaultObject { get; }
Property Value
Type Description
SoundNodeEnveloper
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DurationAfterLoop

The time in seconds it takes the evelope to fade out after the last loop is completed.

Declaration
public float DurationAfterLoop { get; set; }
Property Value
Type Description
System.Single
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LoopCount

The number of times the envelope should loop if looping is enabled and the envelope is not set to loop indefinitely.

Declaration
public int LoopCount { get; set; }
Property Value
Type Description
System.Int32
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LoopEnd

The time in seconds where the envelope's loop ends.

Declaration
public float LoopEnd { get; set; }
Property Value
Type Description
System.Single
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LoopStart

The time in seconds where the envelope's loop begins.

Declaration
public float LoopStart { get; set; }
Property Value
Type Description
System.Single
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PitchCurve

The distribution defining the pitch envelope.

Declaration
public RuntimeFloatCurve PitchCurve { get; set; }
Property Value
Type Description
RuntimeFloatCurve
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PitchMax

The upper bound of pitch (1.0 is no change)

Declaration
public float PitchMax { get; set; }
Property Value
Type Description
System.Single
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PitchMin

The lower bound of pitch (1.0 is no change)

Declaration
public float PitchMin { get; set; }
Property Value
Type Description
System.Single
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StaticClass

Get UE4 Class

Declaration
public static Class StaticClass { get; }
Property Value
Type Description
Class
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VolumeCurve

The distribution defining the volume envelope.

Declaration
public RuntimeFloatCurve VolumeCurve { get; set; }
Property Value
Type Description
RuntimeFloatCurve
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VolumeMax

The upper bound of volume (1.0 is no change)

Declaration
public float VolumeMax { get; set; }
Property Value
Type Description
System.Single
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VolumeMin

The lower bound of volume (1.0 is no change)

Declaration
public float VolumeMin { get; set; }
Property Value
Type Description
System.Single

Methods

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New(UObject, Name)

Spawn an object of this class

Declaration
public static SoundNodeEnveloper New(UObject obj = null, Name name = default(Name))
Parameters
Type Name Description
UObject obj
Name name
Returns
Type Description
SoundNodeEnveloper

Operators

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Implicit(IntPtr to SoundNodeEnveloper)

Convert from IntPtr to UObject

Declaration
public static implicit operator SoundNodeEnveloper(IntPtr p)
Parameters
Type Name Description
System.IntPtr p
Returns
Type Description
SoundNodeEnveloper
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