Class SoundNodeDoppler
Computes doppler pitch shift
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public class SoundNodeDoppler : SoundNode
Properties
| Improve this Doc View SourceDefaultObject
Get UE4 Default Object for this Class
Declaration
public static SoundNodeDoppler DefaultObject { get; }
Property Value
Type | Description |
---|---|
SoundNodeDoppler |
DopplerIntensity
How much to scale the doppler shift (1.0 is normal).
Declaration
public float DopplerIntensity { get; set; }
Property Value
Type | Description |
---|---|
System.Single |
StaticClass
Get UE4 Class
Declaration
public static Class StaticClass { get; }
Property Value
Type | Description |
---|---|
Class |
Methods
| Improve this Doc View SourceNew(UObject, Name)
Spawn an object of this class
Declaration
public static SoundNodeDoppler New(UObject obj = null, Name name = default(Name))
Parameters
Type | Name | Description |
---|---|---|
UObject | obj | |
Name | name |
Returns
Type | Description |
---|---|
SoundNodeDoppler |
Operators
| Improve this Doc View SourceImplicit(IntPtr to SoundNodeDoppler)
Convert from IntPtr to UObject
Declaration
public static implicit operator SoundNodeDoppler(IntPtr p)
Parameters
Type | Name | Description |
---|---|---|
System.IntPtr | p |
Returns
Type | Description |
---|---|
SoundNodeDoppler |