Class SoundNodeBranch
Selects a child node based on the value of a boolean parameter
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public class SoundNodeBranch : SoundNode
Properties
| Improve this Doc View SourceBoolParameterName
The name of the boolean parameter to use to determine which branch we should take
Declaration
public Name BoolParameterName { get; set; }
Property Value
Type | Description |
---|---|
Name |
DefaultObject
Get UE4 Default Object for this Class
Declaration
public static SoundNodeBranch DefaultObject { get; }
Property Value
Type | Description |
---|---|
SoundNodeBranch |
StaticClass
Get UE4 Class
Declaration
public static Class StaticClass { get; }
Property Value
Type | Description |
---|---|
Class |
Methods
| Improve this Doc View SourceNew(UObject, Name)
Spawn an object of this class
Declaration
public static SoundNodeBranch New(UObject obj = null, Name name = default(Name))
Parameters
Type | Name | Description |
---|---|---|
UObject | obj | |
Name | name |
Returns
Type | Description |
---|---|
SoundNodeBranch |
Operators
| Improve this Doc View SourceImplicit(IntPtr to SoundNodeBranch)
Convert from IntPtr to UObject
Declaration
public static implicit operator SoundNodeBranch(IntPtr p)
Parameters
Type | Name | Description |
---|---|---|
System.IntPtr | p |
Returns
Type | Description |
---|---|
SoundNodeBranch |