Class PostProcessVolume
for FPostprocessSettings
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public class PostProcessVolume : Volume
Properties
| Improve this Doc View SourcebEnabled
Declaration
public bool bEnabled { get; set; }
Property Value
| Type | Description |
|---|---|
| System.Boolean |
BlendRadius
World space radius around the volume that is used for blending (only if not unbound).
Declaration
public float BlendRadius { get; set; }
Property Value
| Type | Description |
|---|---|
| System.Single |
BlendWeight
0:no effect, 1:full effect
Declaration
public float BlendWeight { get; set; }
Property Value
| Type | Description |
|---|---|
| System.Single |
bUnbound
Declaration
public bool bUnbound { get; set; }
Property Value
| Type | Description |
|---|---|
| System.Boolean |
DefaultObject
Get UE4 Default Object for this Class
Declaration
public static PostProcessVolume DefaultObject { get; }
Property Value
| Type | Description |
|---|---|
| PostProcessVolume |
Priority
Priority of this volume.
Declaration
public float Priority { get; set; }
Property Value
| Type | Description |
|---|---|
| System.Single |
Remarks
In the case of overlapping volumes the one with the highest priority overrides the lower priority ones. The order is undefined if two or more overlapping volumes have the same priority.
Settings
Post process settings to use for this volume.
Declaration
public PostProcessSettings Settings { get; set; }
Property Value
| Type | Description |
|---|---|
| PostProcessSettings |
StaticClass
Get UE4 Class
Declaration
public static Class StaticClass { get; }
Property Value
| Type | Description |
|---|---|
| Class |
Methods
| Improve this Doc View SourceAddOrUpdateBlendable(Byte, Single)
Adds an Blendable (implements IBlendableInterface) to the array of Blendables (if it doesn't exist) and update the weight
Declaration
public void AddOrUpdateBlendable(byte InBlendableObject, float InWeight)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Byte | InBlendableObject | |
| System.Single | InWeight |
New(UObject, Name)
Spawn an object of this class
Declaration
public static PostProcessVolume New(UObject obj = null, Name name = default(Name))
Parameters
| Type | Name | Description |
|---|---|---|
| UObject | obj | |
| Name | name |
Returns
| Type | Description |
|---|---|
| PostProcessVolume |
Operators
| Improve this Doc View SourceImplicit(IntPtr to PostProcessVolume)
Convert from IntPtr to UObject
Declaration
public static implicit operator PostProcessVolume(IntPtr p)
Parameters
| Type | Name | Description |
|---|---|---|
| System.IntPtr | p |
Returns
| Type | Description |
|---|---|
| PostProcessVolume |