Class PhysicsVolume
PhysicsVolume: A bounding volume which affects actor physics.
Inheritance
System.Object
PhysicsVolume
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public class PhysicsVolume : Volume
Remarks
Each AActor is affected at any time by one PhysicsVolume.
Properties
| Improve this Doc View SourcebPhysicsOnContact
Declaration
public bool bPhysicsOnContact { get; set; }
Property Value
| Type | Description |
|---|---|
| System.Boolean |
bWaterVolume
Declaration
public bool bWaterVolume { get; set; }
Property Value
| Type | Description |
|---|---|
| System.Boolean |
DefaultObject
Get UE4 Default Object for this Class
Declaration
public static PhysicsVolume DefaultObject { get; }
Property Value
| Type | Description |
|---|---|
| PhysicsVolume |
FluidFriction
This property controls the amount of friction applied by the volume as pawns using CharacterMovement move through it. The higher this value, the harder it will feel to move through
Declaration
public float FluidFriction { get; set; }
Property Value
| Type | Description |
|---|---|
| System.Single |
Priority
Determines which PhysicsVolume takes precedence if they overlap (higher number = higher priority).
Declaration
public int Priority { get; set; }
Property Value
| Type | Description |
|---|---|
| System.Int32 |
StaticClass
Get UE4 Class
Declaration
public static Class StaticClass { get; }
Property Value
| Type | Description |
|---|---|
| Class |
TerminalVelocity
Terminal velocity of pawns using CharacterMovement when falling.
Declaration
public float TerminalVelocity { get; set; }
Property Value
| Type | Description |
|---|---|
| System.Single |
Methods
| Improve this Doc View SourceNew(UObject, Name)
Spawn an object of this class
Declaration
public static PhysicsVolume New(UObject obj = null, Name name = default(Name))
Parameters
| Type | Name | Description |
|---|---|---|
| UObject | obj | |
| Name | name |
Returns
| Type | Description |
|---|---|
| PhysicsVolume |
Operators
| Improve this Doc View SourceImplicit(IntPtr to PhysicsVolume)
Convert from IntPtr to UObject
Declaration
public static implicit operator PhysicsVolume(IntPtr p)
Parameters
| Type | Name | Description |
|---|---|---|
| System.IntPtr | p |
Returns
| Type | Description |
|---|---|
| PhysicsVolume |