Show / Hide Table of Contents

Class ParticleModuleTypeDataGpu

Particle Module Type Data Gpu

Inheritance
System.Object
UObject
ParticleModule
ParticleModuleTypeDataBase
ParticleModuleTypeDataGpu
Inherited Members
ParticleModule.bSpawnModule
ParticleModule.bUpdateModule
ParticleModule.bFinalUpdateModule
ParticleModule.bUpdateForGPUEmitter
ParticleModule.bCurvesAsColor
ParticleModule.b3DDrawMode
ParticleModule.bSupported3DDrawMode
ParticleModule.bEnabled
ParticleModule.bEditable
ParticleModule.LODDuplicate
ParticleModule.bSupportsRandomSeed
ParticleModule.bRequiresLoopingNotification
ParticleModule.LODValidity
ParticleModule.ModuleEditorColor
UObject.TransientPackage
UObject.CastTo<T>(UObject)
UObject.CastTo(UObject, Type)
UObject.RemoveObject(UObject)
UObject.MakeObjectArrayField<T>(NativeArray*)
UObject.NotImplemented<T>()
UObject.Construct()
UObject.GetHashCode()
UObject.GetName()
UObject.ToString()
UObject.Name
UObject._None
UObject.None
UObject.ObjPointer
UObject.LoadObjectFromClass(Class, UObject, String, String, LoadFlags, PackageMap, Boolean)
UObject.LoadClass(Class, UObject, String, String, LoadFlags, PackageMap)
UObject.GetPropertyFor<T>(Name)
UObject.ExecuteUbergraph
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public class ParticleModuleTypeDataGpu : ParticleModuleTypeDataBase

Properties

| Improve this Doc View Source

bClearExistingParticlesOnInit

Declaration
public bool bClearExistingParticlesOnInit { get; set; }
Property Value
Type Description
System.Boolean
| Improve this Doc View Source

CameraMotionBlurAmount

TEMP: How much to stretch sprites based on camera motion blur.

Declaration
public float CameraMotionBlurAmount { get; set; }
Property Value
Type Description
System.Single
| Improve this Doc View Source

DefaultObject

Get UE4 Default Object for this Class

Declaration
public static ParticleModuleTypeDataGpu DefaultObject { get; }
Property Value
Type Description
ParticleModuleTypeDataGpu
| Improve this Doc View Source

EmitterInfo

Information for runtime simulation.

Declaration
public GPUSpriteEmitterInfo EmitterInfo { get; set; }
Property Value
Type Description
GPUSpriteEmitterInfo
| Improve this Doc View Source

ResourceData

Data used to initialize runtime resources.

Declaration
public GPUSpriteResourceData ResourceData { get; set; }
Property Value
Type Description
GPUSpriteResourceData
| Improve this Doc View Source

StaticClass

Get UE4 Class

Declaration
public static Class StaticClass { get; }
Property Value
Type Description
Class

Methods

| Improve this Doc View Source

New(UObject, Name)

Spawn an object of this class

Declaration
public static ParticleModuleTypeDataGpu New(UObject obj = null, Name name = default(Name))
Parameters
Type Name Description
UObject obj
Name name
Returns
Type Description
ParticleModuleTypeDataGpu

Operators

| Improve this Doc View Source

Implicit(IntPtr to ParticleModuleTypeDataGpu)

Convert from IntPtr to UObject

Declaration
public static implicit operator ParticleModuleTypeDataGpu(IntPtr p)
Parameters
Type Name Description
System.IntPtr p
Returns
Type Description
ParticleModuleTypeDataGpu
  • Improve this Doc
  • View Source
Back to top Generated by DocFX