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Struct GPUSpriteEmitterInfo

The data needed by the runtime to simulate sprites.

Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public struct GPUSpriteEmitterInfo

Fields

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bEnableCollision

Declaration
public bool bEnableCollision
Field Value
Type Description
System.Boolean
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bRemoveHMDRoll

Declaration
public bool bRemoveHMDRoll
Field Value
Type Description
System.Boolean
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CollisionMode

Declaration
public byte CollisionMode
Field Value
Type Description
System.Byte
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InvRotationRateScale

Declaration
public float InvRotationRateScale
Field Value
Type Description
System.Single
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LockAxisFlag

Declaration
public byte LockAxisFlag
Field Value
Type Description
System.Byte
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MaxFacingCameraBlendDistance

Declaration
public float MaxFacingCameraBlendDistance
Field Value
Type Description
System.Single
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MaxLifetime

Declaration
public float MaxLifetime
Field Value
Type Description
System.Single
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MaxParticleCount

Declaration
public int MaxParticleCount
Field Value
Type Description
System.Int32
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MinFacingCameraBlendDistance

Declaration
public float MinFacingCameraBlendDistance
Field Value
Type Description
System.Single
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PointAttractorRadiusSq

Declaration
public float PointAttractorRadiusSq
Field Value
Type Description
System.Single
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ScreenAlignment

Declaration
public byte ScreenAlignment
Field Value
Type Description
System.Byte

Properties

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RequiredModule

The required module. Needed for now, but should be divorced from the runtime.

Declaration
public ParticleModuleRequired RequiredModule { get; set; }
Property Value
Type Description
ParticleModuleRequired
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SpawnModule

The spawn module. Needed for now, but should be divorced from the runtime.

Declaration
public ParticleModuleSpawn SpawnModule { get; set; }
Property Value
Type Description
ParticleModuleSpawn
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SpawnPerUnitModule

The spawn-per-unit module.

Declaration
public ParticleModuleSpawnPerUnit SpawnPerUnitModule { get; set; }
Property Value
Type Description
ParticleModuleSpawnPerUnit
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