Class ParticleModuleRequired
Inheritance
System.Object
ParticleModuleRequired
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Assembly: UE4DotNet.dll
Syntax
public class ParticleModuleRequired : ParticleModule
Properties
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AlphaThreshold
Alpha channel values larger than the threshold are considered occupied and will be contained in the bounding geometry.
Declaration
public float AlphaThreshold { get; set; }
Property Value
Type |
Description |
System.Single |
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Remarks
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bDelayFirstLoopOnly
Declaration
public bool bDelayFirstLoopOnly { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bDurationRecalcEachLoop
Declaration
public bool bDurationRecalcEachLoop { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bEmitterDelayUseRange
Declaration
public bool bEmitterDelayUseRange { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bEmitterDurationUseRange
Declaration
public bool bEmitterDurationUseRange { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bKillOnCompleted
Declaration
public bool bKillOnCompleted { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bKillOnDeactivate
Declaration
public bool bKillOnDeactivate { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bOrbitModuleAffectsVelocityAlignment
Declaration
public bool bOrbitModuleAffectsVelocityAlignment { get; set; }
Property Value
Type |
Description |
System.Boolean |
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BoundingMode
More bounding vertices results in reduced overdraw, but adds more triangle overhead.
Declaration
public byte BoundingMode { get; set; }
Property Value
Type |
Description |
System.Byte |
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Remarks
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bOverrideSystemMacroUV
Declaration
public bool bOverrideSystemMacroUV { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bRemoveHMDRoll
Declaration
public bool bRemoveHMDRoll { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bScaleUV
Declaration
public bool bScaleUV { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bUseLegacyEmitterTime
Declaration
public bool bUseLegacyEmitterTime { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bUseLocalSpace
Declaration
public bool bUseLocalSpace { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bUseMaxDrawCount
Declaration
public bool bUseMaxDrawCount { get; set; }
Property Value
Type |
Description |
System.Boolean |
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CutoutTexture
Texture to generate bounding geometry from.
Declaration
public Texture2D CutoutTexture { get; set; }
Property Value
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DefaultObject
Get UE4 Default Object for this Class
Declaration
public static ParticleModuleRequired DefaultObject { get; }
Property Value
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EmitterDelay
Indicates the time (in seconds) that this emitter should be delayed in the particle system.
Declaration
public float EmitterDelay { get; set; }
Property Value
Type |
Description |
System.Single |
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EmitterDelayLow
The low end of the emitter delay if using a range.
Declaration
public float EmitterDelayLow { get; set; }
Property Value
Type |
Description |
System.Single |
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EmitterDuration
How long, in seconds, the emitter will run before looping.
Declaration
public float EmitterDuration { get; set; }
Property Value
Type |
Description |
System.Single |
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EmitterDurationLow
The low end of the emitter duration if using a range.
Declaration
public float EmitterDurationLow { get; set; }
Property Value
Type |
Description |
System.Single |
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EmitterLoops
The number of times to loop the emitter.
Declaration
public int EmitterLoops { get; set; }
Property Value
Type |
Description |
System.Int32 |
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Remarks
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EmitterNormalsMode
Normal generation mode for this emitter LOD.
Declaration
public byte EmitterNormalsMode { get; set; }
Property Value
Type |
Description |
System.Byte |
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EmitterOrigin
Declaration
public Vector EmitterOrigin { get; set; }
Property Value
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EmitterRotation
Declaration
public Rotator EmitterRotation { get; set; }
Property Value
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InterpolationMethod
The interpolation method to used for the SubUV image selection.
Declaration
public byte InterpolationMethod { get; set; }
Property Value
Type |
Description |
System.Byte |
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Remarks
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MacroUVPosition
Local space position that UVs generated with the ParticleMacroUV material node will be centered on.
Declaration
public Vector MacroUVPosition { get; set; }
Property Value
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MacroUVRadius
World space radius that UVs generated with the ParticleMacroUV material node will tile based on.
Declaration
public float MacroUVRadius { get; set; }
Property Value
Type |
Description |
System.Single |
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Material
The material to utilize for the emitter at this LOD level.
Declaration
public MaterialInterface Material { get; set; }
Property Value
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MaxDrawCount
The maximum number of particles to DRAW for this emitter.
Declaration
public int MaxDrawCount { get; set; }
Property Value
Type |
Description |
System.Int32 |
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Remarks
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MaxFacingCameraBlendDistance
The distance at which PSA_FacingCameraDistanceBlend is fully PSA_FacingCameraPosition
Declaration
public float MaxFacingCameraBlendDistance { get; set; }
Property Value
Type |
Description |
System.Single |
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MinFacingCameraBlendDistance
The distance at which PSA_FacingCameraDistanceBlend is fully PSA_Square
Declaration
public float MinFacingCameraBlendDistance { get; set; }
Property Value
Type |
Description |
System.Single |
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NormalsCylinderDirection
When EmitterNormalsMode is ENM_Cylindrical,
particle normals are created to face away from the cylinder going through NormalsSphereCenter in the direction NormalsCylinderDirection.
Declaration
public Vector NormalsCylinderDirection { get; set; }
Property Value
Remarks
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NormalsSphereCenter
When EmitterNormalsMode is ENM_Spherical, particle normals are created to face away from NormalsSphereCenter.
Declaration
public Vector NormalsSphereCenter { get; set; }
Property Value
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OpacitySourceMode
Declaration
public byte OpacitySourceMode { get; set; }
Property Value
Type |
Description |
System.Byte |
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ParticleBurstMethod
The method to utilize when burst-emitting particles
Declaration
public byte ParticleBurstMethod { get; set; }
Property Value
Type |
Description |
System.Byte |
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RandomImageChanges
The number of times to change a random image over the life of the particle.
Declaration
public int RandomImageChanges { get; set; }
Property Value
Type |
Description |
System.Int32 |
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RandomImageTime
The amount of time (particle-relative, 0.
Declaration
public float RandomImageTime { get; set; }
Property Value
Type |
Description |
System.Single |
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Remarks
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ScreenAlignment
The screen alignment to utilize for the emitter at this LOD level.
Declaration
public byte ScreenAlignment { get; set; }
Property Value
Type |
Description |
System.Byte |
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Remarks
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SortMode
The sorting mode to use for this emitter.
Declaration
public byte SortMode { get; set; }
Property Value
Type |
Description |
System.Byte |
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Remarks
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SpawnRate
The rate at which to spawn particles
Declaration
public RawDistributionFloat SpawnRate { get; set; }
Property Value
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StaticClass
Declaration
public static Class StaticClass { get; }
Property Value
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SubImages_Horizontal
The number of sub-images horizontally in the texture
Declaration
public int SubImages_Horizontal { get; set; }
Property Value
Type |
Description |
System.Int32 |
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SubImages_Vertical
The number of sub-images vertically in the texture
Declaration
public int SubImages_Vertical { get; set; }
Property Value
Type |
Description |
System.Int32 |
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Methods
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New(UObject, Name)
Spawn an object of this class
Declaration
public static ParticleModuleRequired New(UObject obj = null, Name name = default(Name))
Parameters
Returns
Operators
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Implicit(IntPtr to ParticleModuleRequired)
Convert from IntPtr to UObject
Declaration
public static implicit operator ParticleModuleRequired(IntPtr p)
Parameters
Type |
Name |
Description |
System.IntPtr |
p |
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Returns