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Class ParticleModuleSpawnPerUnit

Particle Module Spawn Per Unit

Inheritance
System.Object
UObject
ParticleModule
ParticleModuleSpawnBase
ParticleModuleSpawnPerUnit
Inherited Members
ParticleModuleSpawnBase.bProcessSpawnRate
ParticleModuleSpawnBase.bProcessBurstList
ParticleModule.bSpawnModule
ParticleModule.bUpdateModule
ParticleModule.bFinalUpdateModule
ParticleModule.bUpdateForGPUEmitter
ParticleModule.bCurvesAsColor
ParticleModule.b3DDrawMode
ParticleModule.bSupported3DDrawMode
ParticleModule.bEnabled
ParticleModule.bEditable
ParticleModule.LODDuplicate
ParticleModule.bSupportsRandomSeed
ParticleModule.bRequiresLoopingNotification
ParticleModule.LODValidity
ParticleModule.ModuleEditorColor
UObject.TransientPackage
UObject.CastTo<T>(UObject)
UObject.CastTo(UObject, Type)
UObject.RemoveObject(UObject)
UObject.MakeObjectArrayField<T>(NativeArray*)
UObject.NotImplemented<T>()
UObject.Construct()
UObject.GetHashCode()
UObject.GetName()
UObject.ToString()
UObject.Name
UObject._None
UObject.None
UObject.ObjPointer
UObject.LoadObjectFromClass(Class, UObject, String, String, LoadFlags, PackageMap, Boolean)
UObject.LoadClass(Class, UObject, String, String, LoadFlags, PackageMap)
UObject.GetPropertyFor<T>(Name)
UObject.ExecuteUbergraph
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public class ParticleModuleSpawnPerUnit : ParticleModuleSpawnBase

Properties

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bIgnoreMovementAlongX

Declaration
public bool bIgnoreMovementAlongX { get; set; }
Property Value
Type Description
System.Boolean
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bIgnoreMovementAlongY

Declaration
public bool bIgnoreMovementAlongY { get; set; }
Property Value
Type Description
System.Boolean
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bIgnoreMovementAlongZ

Declaration
public bool bIgnoreMovementAlongZ { get; set; }
Property Value
Type Description
System.Boolean
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bIgnoreSpawnRateWhenMoving

Declaration
public bool bIgnoreSpawnRateWhenMoving { get; set; }
Property Value
Type Description
System.Boolean
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DefaultObject

Get UE4 Default Object for this Class

Declaration
public static ParticleModuleSpawnPerUnit DefaultObject { get; }
Property Value
Type Description
ParticleModuleSpawnPerUnit
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MaxFrameDistance

The maximum valid movement for a single frame.

Declaration
public float MaxFrameDistance { get; set; }
Property Value
Type Description
System.Single
Remarks

If 0.0, then the check is not performed. Currently, if the distance moved between frames is greater than this then NO particles will be spawned. This is primiarily intended to cover cases where the PSystem is attached to teleporting objects.

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MovementTolerance

Declaration
public float MovementTolerance { get; set; }
Property Value
Type Description
System.Single
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SpawnPerUnit

The amount to spawn per meter distribution.

Declaration
public RawDistributionFloat SpawnPerUnit { get; set; }
Property Value
Type Description
RawDistributionFloat
Remarks

The value is retrieved using the EmitterTime.

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StaticClass

Get UE4 Class

Declaration
public static Class StaticClass { get; }
Property Value
Type Description
Class
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UnitScalar

The scalar to apply to the distance traveled.

Declaration
public float UnitScalar { get; set; }
Property Value
Type Description
System.Single
Remarks

The value from SpawnPerUnit is divided by this value to give the actual number of particles per unit.

Methods

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New(UObject, Name)

Spawn an object of this class

Declaration
public static ParticleModuleSpawnPerUnit New(UObject obj = null, Name name = default(Name))
Parameters
Type Name Description
UObject obj
Name name
Returns
Type Description
ParticleModuleSpawnPerUnit

Operators

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Implicit(IntPtr to ParticleModuleSpawnPerUnit)

Convert from IntPtr to UObject

Declaration
public static implicit operator ParticleModuleSpawnPerUnit(IntPtr p)
Parameters
Type Name Description
System.IntPtr p
Returns
Type Description
ParticleModuleSpawnPerUnit
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