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Class ParticleModuleSpawn

Particle Module Spawn

Inheritance
System.Object
UObject
ParticleModule
ParticleModuleSpawnBase
ParticleModuleSpawn
Inherited Members
ParticleModuleSpawnBase.bProcessSpawnRate
ParticleModuleSpawnBase.bProcessBurstList
ParticleModule.bSpawnModule
ParticleModule.bUpdateModule
ParticleModule.bFinalUpdateModule
ParticleModule.bUpdateForGPUEmitter
ParticleModule.bCurvesAsColor
ParticleModule.b3DDrawMode
ParticleModule.bSupported3DDrawMode
ParticleModule.bEnabled
ParticleModule.bEditable
ParticleModule.LODDuplicate
ParticleModule.bSupportsRandomSeed
ParticleModule.bRequiresLoopingNotification
ParticleModule.LODValidity
ParticleModule.ModuleEditorColor
UObject.TransientPackage
UObject.CastTo<T>(UObject)
UObject.CastTo(UObject, Type)
UObject.RemoveObject(UObject)
UObject.MakeObjectArrayField<T>(NativeArray*)
UObject.NotImplemented<T>()
UObject.Construct()
UObject.GetHashCode()
UObject.GetName()
UObject.ToString()
UObject.Name
UObject._None
UObject.None
UObject.ObjPointer
UObject.LoadObjectFromClass(Class, UObject, String, String, LoadFlags, PackageMap, Boolean)
UObject.LoadClass(Class, UObject, String, String, LoadFlags, PackageMap)
UObject.GetPropertyFor<T>(Name)
UObject.ExecuteUbergraph
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public class ParticleModuleSpawn : ParticleModuleSpawnBase

Properties

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bApplyGlobalSpawnRateScale

Declaration
public bool bApplyGlobalSpawnRateScale { get; set; }
Property Value
Type Description
System.Boolean
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BurstScale

Scale all burst entries by this amount.

Declaration
public RawDistributionFloat BurstScale { get; set; }
Property Value
Type Description
RawDistributionFloat
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DefaultObject

Get UE4 Default Object for this Class

Declaration
public static ParticleModuleSpawn DefaultObject { get; }
Property Value
Type Description
ParticleModuleSpawn
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ParticleBurstMethod

The method to utilize when burst-emitting particles.

Declaration
public byte ParticleBurstMethod { get; set; }
Property Value
Type Description
System.Byte
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Rate

The rate at which to spawn particles.

Declaration
public RawDistributionFloat Rate { get; set; }
Property Value
Type Description
RawDistributionFloat
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RateScale

The scalar to apply to the rate.

Declaration
public RawDistributionFloat RateScale { get; set; }
Property Value
Type Description
RawDistributionFloat
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StaticClass

Get UE4 Class

Declaration
public static Class StaticClass { get; }
Property Value
Type Description
Class

Methods

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New(UObject, Name)

Spawn an object of this class

Declaration
public static ParticleModuleSpawn New(UObject obj = null, Name name = default(Name))
Parameters
Type Name Description
UObject obj
Name name
Returns
Type Description
ParticleModuleSpawn

Operators

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Implicit(IntPtr to ParticleModuleSpawn)

Convert from IntPtr to UObject

Declaration
public static implicit operator ParticleModuleSpawn(IntPtr p)
Parameters
Type Name Description
System.IntPtr p
Returns
Type Description
ParticleModuleSpawn
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