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Class ParticleModuleLocationPrimitiveCylinder_Seeded

Particle Module Location Primitive Cylinder Seeded

Inheritance
System.Object
UObject
ParticleModule
ParticleModuleLocationBase
ParticleModuleLocationPrimitiveBase
ParticleModuleLocationPrimitiveCylinder
ParticleModuleLocationPrimitiveCylinder_Seeded
Inherited Members
ParticleModuleLocationPrimitiveCylinder.RadialVelocity
ParticleModuleLocationPrimitiveCylinder.StartRadius
ParticleModuleLocationPrimitiveCylinder.StartHeight
ParticleModuleLocationPrimitiveCylinder.HeightAxis
ParticleModuleLocationPrimitiveBase.Positive_X
ParticleModuleLocationPrimitiveBase.Positive_Y
ParticleModuleLocationPrimitiveBase.Positive_Z
ParticleModuleLocationPrimitiveBase.Negative_X
ParticleModuleLocationPrimitiveBase.Negative_Y
ParticleModuleLocationPrimitiveBase.Negative_Z
ParticleModuleLocationPrimitiveBase.SurfaceOnly
ParticleModuleLocationPrimitiveBase.Velocity
ParticleModuleLocationPrimitiveBase.VelocityScale
ParticleModuleLocationPrimitiveBase.StartLocation
ParticleModule.bSpawnModule
ParticleModule.bUpdateModule
ParticleModule.bFinalUpdateModule
ParticleModule.bUpdateForGPUEmitter
ParticleModule.bCurvesAsColor
ParticleModule.b3DDrawMode
ParticleModule.bSupported3DDrawMode
ParticleModule.bEnabled
ParticleModule.bEditable
ParticleModule.LODDuplicate
ParticleModule.bSupportsRandomSeed
ParticleModule.bRequiresLoopingNotification
ParticleModule.LODValidity
ParticleModule.ModuleEditorColor
UObject.TransientPackage
UObject.CastTo<T>(UObject)
UObject.CastTo(UObject, Type)
UObject.RemoveObject(UObject)
UObject.MakeObjectArrayField<T>(NativeArray*)
UObject.NotImplemented<T>()
UObject.Construct()
UObject.GetHashCode()
UObject.GetName()
UObject.ToString()
UObject.Name
UObject._None
UObject.None
UObject.ObjPointer
UObject.LoadObjectFromClass(Class, UObject, String, String, LoadFlags, PackageMap, Boolean)
UObject.LoadClass(Class, UObject, String, String, LoadFlags, PackageMap)
UObject.GetPropertyFor<T>(Name)
UObject.ExecuteUbergraph
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public class ParticleModuleLocationPrimitiveCylinder_Seeded : ParticleModuleLocationPrimitiveCylinder

Properties

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DefaultObject

Get UE4 Default Object for this Class

Declaration
public static ParticleModuleLocationPrimitiveCylinder_Seeded DefaultObject { get; }
Property Value
Type Description
ParticleModuleLocationPrimitiveCylinder_Seeded
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RandomSeedInfo

The random seed(s) to use for looking up values in StartLocation

Declaration
public ParticleRandomSeedInfo RandomSeedInfo { get; set; }
Property Value
Type Description
ParticleRandomSeedInfo
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StaticClass

Get UE4 Class

Declaration
public static Class StaticClass { get; }
Property Value
Type Description
Class

Methods

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New(UObject, Name)

Spawn an object of this class

Declaration
public static ParticleModuleLocationPrimitiveCylinder_Seeded New(UObject obj = null, Name name = default(Name))
Parameters
Type Name Description
UObject obj
Name name
Returns
Type Description
ParticleModuleLocationPrimitiveCylinder_Seeded

Operators

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Implicit(IntPtr to ParticleModuleLocationPrimitiveCylinder_Seeded)

Convert from IntPtr to UObject

Declaration
public static implicit operator ParticleModuleLocationPrimitiveCylinder_Seeded(IntPtr p)
Parameters
Type Name Description
System.IntPtr p
Returns
Type Description
ParticleModuleLocationPrimitiveCylinder_Seeded
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