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Class ParticleModuleLocationPrimitiveBase

Particle Module Location Primitive Base

Inheritance
System.Object
UObject
ParticleModule
ParticleModuleLocationBase
ParticleModuleLocationPrimitiveBase
ParticleModuleLocationPrimitiveCylinder
ParticleModuleLocationPrimitiveSphere
Inherited Members
ParticleModule.bSpawnModule
ParticleModule.bUpdateModule
ParticleModule.bFinalUpdateModule
ParticleModule.bUpdateForGPUEmitter
ParticleModule.bCurvesAsColor
ParticleModule.b3DDrawMode
ParticleModule.bSupported3DDrawMode
ParticleModule.bEnabled
ParticleModule.bEditable
ParticleModule.LODDuplicate
ParticleModule.bSupportsRandomSeed
ParticleModule.bRequiresLoopingNotification
ParticleModule.LODValidity
ParticleModule.ModuleEditorColor
UObject.TransientPackage
UObject.CastTo<T>(UObject)
UObject.CastTo(UObject, Type)
UObject.RemoveObject(UObject)
UObject.MakeObjectArrayField<T>(NativeArray*)
UObject.NotImplemented<T>()
UObject.Construct()
UObject.GetHashCode()
UObject.GetName()
UObject.ToString()
UObject.Name
UObject._None
UObject.None
UObject.ObjPointer
UObject.LoadObjectFromClass(Class, UObject, String, String, LoadFlags, PackageMap, Boolean)
UObject.LoadClass(Class, UObject, String, String, LoadFlags, PackageMap)
UObject.GetPropertyFor<T>(Name)
UObject.ExecuteUbergraph
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public class ParticleModuleLocationPrimitiveBase : ParticleModuleLocationBase

Properties

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DefaultObject

Get UE4 Default Object for this Class

Declaration
public static ParticleModuleLocationPrimitiveBase DefaultObject { get; }
Property Value
Type Description
ParticleModuleLocationPrimitiveBase
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Negative_X

Declaration
public bool Negative_X { get; set; }
Property Value
Type Description
System.Boolean
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Negative_Y

Declaration
public bool Negative_Y { get; set; }
Property Value
Type Description
System.Boolean
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Negative_Z

Declaration
public bool Negative_Z { get; set; }
Property Value
Type Description
System.Boolean
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Positive_X

Declaration
public bool Positive_X { get; set; }
Property Value
Type Description
System.Boolean
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Positive_Y

Declaration
public bool Positive_Y { get; set; }
Property Value
Type Description
System.Boolean
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Positive_Z

Declaration
public bool Positive_Z { get; set; }
Property Value
Type Description
System.Boolean
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StartLocation

The location of the bounding primitive relative to the position of the emitter.

Declaration
public RawDistributionVector StartLocation { get; set; }
Property Value
Type Description
RawDistributionVector
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StaticClass

Get UE4 Class

Declaration
public static Class StaticClass { get; }
Property Value
Type Description
Class
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SurfaceOnly

Declaration
public bool SurfaceOnly { get; set; }
Property Value
Type Description
System.Boolean
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Velocity

Declaration
public bool Velocity { get; set; }
Property Value
Type Description
System.Boolean
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VelocityScale

The scale applied to the velocity. (Only used if 'Velocity' is checked).

Declaration
public RawDistributionFloat VelocityScale { get; set; }
Property Value
Type Description
RawDistributionFloat

Methods

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New(UObject, Name)

Spawn an object of this class

Declaration
public static ParticleModuleLocationPrimitiveBase New(UObject obj = null, Name name = default(Name))
Parameters
Type Name Description
UObject obj
Name name
Returns
Type Description
ParticleModuleLocationPrimitiveBase

Operators

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Implicit(IntPtr to ParticleModuleLocationPrimitiveBase)

Convert from IntPtr to UObject

Declaration
public static implicit operator ParticleModuleLocationPrimitiveBase(IntPtr p)
Parameters
Type Name Description
System.IntPtr p
Returns
Type Description
ParticleModuleLocationPrimitiveBase
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