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Class ParticleModuleLight_Seeded

Particle Module Light Seeded

Inheritance
System.Object
UObject
ParticleModule
ParticleModuleLightBase
ParticleModuleLight
ParticleModuleLight_Seeded
Inherited Members
ParticleModuleLight.bUseInverseSquaredFalloff
ParticleModuleLight.bAffectsTranslucency
ParticleModuleLight.bPreviewLightRadius
ParticleModuleLight.SpawnFraction
ParticleModuleLight.ColorScaleOverLife
ParticleModuleLight.BrightnessOverLife
ParticleModuleLight.RadiusScale
ParticleModuleLight.LightExponent
ParticleModuleLight.LightingChannels
ParticleModuleLight.VolumetricScatteringIntensity
ParticleModuleLight.bHighQualityLights
ParticleModuleLight.bShadowCastingLights
ParticleModule.bSpawnModule
ParticleModule.bUpdateModule
ParticleModule.bFinalUpdateModule
ParticleModule.bUpdateForGPUEmitter
ParticleModule.bCurvesAsColor
ParticleModule.b3DDrawMode
ParticleModule.bSupported3DDrawMode
ParticleModule.bEnabled
ParticleModule.bEditable
ParticleModule.LODDuplicate
ParticleModule.bSupportsRandomSeed
ParticleModule.bRequiresLoopingNotification
ParticleModule.LODValidity
ParticleModule.ModuleEditorColor
UObject.TransientPackage
UObject.CastTo<T>(UObject)
UObject.CastTo(UObject, Type)
UObject.RemoveObject(UObject)
UObject.MakeObjectArrayField<T>(NativeArray*)
UObject.NotImplemented<T>()
UObject.Construct()
UObject.GetHashCode()
UObject.GetName()
UObject.ToString()
UObject.Name
UObject._None
UObject.None
UObject.ObjPointer
UObject.LoadObjectFromClass(Class, UObject, String, String, LoadFlags, PackageMap, Boolean)
UObject.LoadClass(Class, UObject, String, String, LoadFlags, PackageMap)
UObject.GetPropertyFor<T>(Name)
UObject.ExecuteUbergraph
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public class ParticleModuleLight_Seeded : ParticleModuleLight

Properties

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DefaultObject

Get UE4 Default Object for this Class

Declaration
public static ParticleModuleLight_Seeded DefaultObject { get; }
Property Value
Type Description
ParticleModuleLight_Seeded
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RandomSeedInfo

The random seed(s) to use for looking up values in StartLocation

Declaration
public ParticleRandomSeedInfo RandomSeedInfo { get; set; }
Property Value
Type Description
ParticleRandomSeedInfo
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StaticClass

Get UE4 Class

Declaration
public static Class StaticClass { get; }
Property Value
Type Description
Class

Methods

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New(UObject, Name)

Spawn an object of this class

Declaration
public static ParticleModuleLight_Seeded New(UObject obj = null, Name name = default(Name))
Parameters
Type Name Description
UObject obj
Name name
Returns
Type Description
ParticleModuleLight_Seeded

Operators

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Implicit(IntPtr to ParticleModuleLight_Seeded)

Convert from IntPtr to UObject

Declaration
public static implicit operator ParticleModuleLight_Seeded(IntPtr p)
Parameters
Type Name Description
System.IntPtr p
Returns
Type Description
ParticleModuleLight_Seeded
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